
Character
Tal Varoth
Tal Varoth is the leader of The Jhed, an ancient splinter group of the Jed'aii. They believed that pain removes fear, peace causes war, and war causes peace. Obedience to your leader is how you rise through ranks, is how you earn the right for the force to notice you. He recruited initiates, then stripped them of identity, left them as a hollow shell to be filled with blind obedience and painful dogma. When his understudy, Stroud, returned from a mission changed, his power was threatened. Stroud started teaching his students about things that were not included in the Jhed's dogma, Tal branded him as a heretic and sentenced him to be frozen in carbonite for 1000 years, seemingly securing his place as leader if the Jhed for the forseeable future. Later, his order started to fracture. The teachings of non duality and unity had done its damage. Followers drifted to other paths, the lies that the order was built on, broken. Tal's steadfast resolve, shattered. Filled with rage, he left for the same destination that his lead Inquisitor had returned from so many years ago. He found the same planet, with the same temple under the dune sea of Solarion.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Stroud
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Evil
- Faction
- Jhed
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Nautilon
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Athletics, Perception
Biography
Tal Varoth is the leader of The Jhed, an ancient splinter group of the Jed'aii. They believed that pain removes fear, peace causes war, and war causes peace. Obedience to your leader is how you rise through ranks, is how you earn the right for the force to notice you. He recruited initiates, then stripped them of identity, left them as a hollow shell to be filled with blind obedience and painful dogma. When his understudy, Stroud, returned from a mission changed, his power was threatened. Stroud started teaching his students about things that were not included in the Jhed's dogma, Tal branded him as a heretic and sentenced him to be frozen in carbonite for 1000 years, seemingly securing his place as leader if the Jhed for the forseeable future. Later, his order started to fracture. The teachings of non duality and unity had done its damage. Followers drifted to other paths, the lies that the order was built on, broken. Tal's steadfast resolve, shattered. Filled with rage, he left for the same destination that his lead Inquisitor had returned from so many years ago. He found the same planet, with the same temple under the dune sea of Solarion.
Attributes
Strength
20, modifier 5
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
18, modifier 4
Actions
Heavy Strike
Make a melee weapon attack. On a hit, deal 3d10 + 5 energy damage.
Force Push
Each creature in a 15 ft. cone must make a DC 16 Strength saving throw or take 4d6 force damage and be pushed 10 ft.
Shield of Darkness
As a reaction, reduce damage taken by 3d10 from one attack, reflecting half back to the attacker.
Ziggurat's Call
Once per long rest, summon a spectral ally that fights alongside you for 1 minute.
Abilities
Aura of Command
All allies within 10 feet gain a +2 bonus to attack rolls.
Indomitable Will
Once per long rest, Tal can reroll a failed saving throw.
Saving throws
strength
8
dexterity
5
constitution
8
wisdom
6
Damage resistances
Psychic
Public creation
Worldbuilding Context
Tal Varoth is a public character profile shared by Stroudthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Galaxy Far Far Away, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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