
Character
Talen Rydell
Born beneath the copper skies of Delofshire, Talen Rydell grew up listening to traveling merchants speak of wonders beyond his homeland—tales of Zephyria's dancing winds, Geia's ancient forests, and the luminous cities of Helios that burned with eternal flame. His parents, keepers of a modest way station, believed contentment lay in routine and duty, but young Talen felt an irresistible pull toward the horizon, a voice in his blood urging him to witness the thirteen realms with his own eyes rather than through the faded accounts of others. At seventeen, he abandoned the comfort of his family's trade to become a ranger, mastering the bow and the art of survival in wild places so that no landscape could deny him passage. For nearly a decade now, Talen has wandered the physical plane's diverse territories, each realm revealing new facets of beauty he never imagined—from the crystalline mountains of Euclid to the twilight meadows of Pratum—yet he remains bound to no allegiance save his own wanderlust and the Republic of Delofshire's loose codes of honor. Neither good nor evil drives his path, only an insatiable curiosity and a belief that true understanding comes not from conquest or philosophy, but from standing witness to creation's raw majesty. With at least four realms still unexplored, Talen knows his journey is far from complete, and he carries within him the quiet certainty that the road itself, not any destination, is what truly calls to his spirit.
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What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 5 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Talen Rydell
- Connected worlds
- 0
- Detail fields
- 15
- Profile sections
- 5
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Ranger
- Gender
- male
- Alignment
- True Neutral
- Faction
- Republic of delofshire
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish, Sylvan, delofic
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Acrobatics, Nature, Perception, Stealth, Survival
Biography
Born beneath the copper skies of Delofshire, Talen Rydell grew up listening to traveling merchants speak of wonders beyond his homeland—tales of Zephyria's dancing winds, Geia's ancient forests, and the luminous cities of Helios that burned with eternal flame. His parents, keepers of a modest way station, believed contentment lay in routine and duty, but young Talen felt an irresistible pull toward the horizon, a voice in his blood urging him to witness the thirteen realms with his own eyes rather than through the faded accounts of others. At seventeen, he abandoned the comfort of his family's trade to become a ranger, mastering the bow and the art of survival in wild places so that no landscape could deny him passage. For nearly a decade now, Talen has wandered the physical plane's diverse territories, each realm revealing new facets of beauty he never imagined—from the crystalline mountains of Euclid to the twilight meadows of Pratum—yet he remains bound to no allegiance save his own wanderlust and the Republic of Delofshire's loose codes of honor. Neither good nor evil drives his path, only an insatiable curiosity and a belief that true understanding comes not from conquest or philosophy, but from standing witness to creation's raw majesty. With at least four realms still unexplored, Talen knows his journey is far from complete, and he carries within him the quiet certainty that the road itself, not any destination, is what truly calls to his spirit.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
14, modifier 2
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
10, modifier 0
Actions
Longbow Shot
Make a ranged attack with a longbow. On a hit, deal 1d8+4 piercing damage.
Survival Instinct
Gain advantage on the next Dexterity saving throw or ability check.
Nature's Call
Summon a spectral animal to assist in combat for 1 minute. It acts on your turn.
Evasive Maneuver
Use your reaction to impose disadvantage on an attack against you.
Exploratory Leap
Jump up to 30 feet in any direction, avoiding difficult terrain and obstacles.
Abilities
Master Tracker
Advantage on Wisdom (Survival) checks to track creatures.
Wanderer's Insight
Can add proficiency bonus to Intelligence checks related to geography.
Saving throws
strength
5
dexterity
7
constitution
5
wisdom
6
Public creation
Worldbuilding Context
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