Artwork for Taron

Character

Taron

Created by ArcanePanda6854

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 14 labeled detail fields; 8 structured sections; 7 artwork images supplied by the creator.

Creation type
Character
Shared by
ArcanePanda6854
Connected worlds
1
Detail fields
14
Profile sections
8
Artwork images
7

Details

Type
Humanoid
Race
Human
Class
Paladin
Gender
male
Alignment
Neutral Good
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 17
Skills
Athletics, Perception, Insight, Intimidation

Biography

Taron was born the son of a blacksmith in a prosperous border town, where he learned the weight of steel before he learned to read. When raiders threatened his home at age sixteen, a knight-errant named Sir Aldric arrived to defend the settlement, and young Taron watched in awe as the warrior held the gates alone against overwhelming odds. Inspired by this display of courage and selflessness, Taron pledged himself to the knightly orders that patrolled the merchant roads, believing he had found his true calling. For nearly a decade, he served with distinction, earning respect from merchants and commoners alike for his unwavering commitment to protection. However, his faith in the orders shattered during the Ravine Crossing massacre, when a caravan of refugees was ambushed by twisted creatures and the senior knights chose to retreat rather than defend the fleeing families. Taron stood his ground alone, shield raised against the darkness, and though he survived through skill and determination, the realization that honor among his brethren was merely a gilded mask burned deeper than any wound. Disillusioned but not defeated, Taron abandoned the formal ranks and became a wandering protector, hiring himself out to those who truly needed him. His reputation for integrity and tactical brilliance eventually caught the attention of DJ, a mysterious figure skilled in disciplines from distant lands, who recognized in Taron a warrior worth refining. Under DJ's tutelage, Taron underwent a profound transformation, learning to merge the rigid discipline of shield-work with the fluid awareness and shadow-craft of the ninja tradition. This fusion of martial philosophies made him something entirely new—a guardian whose senses could pierce darkness as surely as his shield could turn aside death. Now, Taron moves through the world as an independent force, bound not to orders or crowns, but to a personal oath to shield the innocent from those who would prey upon them, proving that true h

Attributes

Strength

18, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

16, modifier 3

Charisma

10, modifier 0

Actions

Shield Bash

Make a melee attack with your shield. On a hit, deal 1d8 + 4 bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

Longsword Strike

Make a melee attack with your longsword. On a hit, deal 2d6 + 4 slashing damage.

Defensive Stance

For 1 minute, gain +2 AC and advantage on saving throws against being grappled or restrained.

Guardian's Call

As a bonus action, grant an ally within 30 feet advantage on their next attack roll.

Ninja's Step

Move up to half your speed without provoking opportunity attacks.

Shield Wall

Create a protective barrier for allies. All allies within 10 feet gain resistance to damage until the start of your next turn.

Abilities

Shield of the Innocent

Allies within 10 feet gain +2 to AC while Taron is conscious.

Guardian's Resolve

Taron has advantage on saving throws against being frightened.

Tactical Awareness

Taron can add his Wisdom modifier to initiative rolls.

Stealthy Shield

Taron can move stealthily while wearing heavy armor.

Saving throws

strength

8

dexterity

6

constitution

9

wisdom

7

Legendary actions

Shield Charge

Move up to your speed in a straight line. If you end your movement within 5 feet of an enemy, they must succeed on a DC 16 Strength saving throw or take 3d6 bludgeoning damage and be pushed back 10 feet.

Guardian's Intervention

Choose one ally within 30 feet. That ally can immediately use their reaction to make one weapon attack.

Ninja's Veil

Become invisible until the start of your next turn or until you attack.

Damage resistances

Bludgeoning

Piercing

Slashing

Condition immunities

Frightened

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Public creation

Worldbuilding Context

Taron is a public character profile shared by ArcanePanda6854through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Aetheris, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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