
Character
Thalen Virelen
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Arcana, History, Deception, Stealth, Investigation
Biography
Thalen Virelen's story is one of a restless spirit, born into a lineage of esteemed archivists yet yearning for the thrill of the unknown. From a young age, he found himself drawn to the forbidden knowledge and ancient relics that lay beyond the safe confines of Elden Root's protective canopy. While his family expected him to dutifully preserve the elven history they meticulously cataloged, Thalen's heart yearned for the excitement of discovery, leading him to embark on unauthorized expeditions into the forgotten places of the world. His daring exploits and penchant for collecting rare and often unstable arcane trinkets have earned him a reputation as both a reckless danger and a necessary bridge to the outside realm, as tensions with the human world simmer. Charismatic and irreverent, Thalen delights in poking fun at tradition, using his roguish charm to talk his way out of punishment or into the secrets of others. His impulsive nature often leads him to act before thinking, but it is this very quality that fuels his insatiable curiosity and drives him to uncover the
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
20, modifier +5
Actions
Arcane Tinker
Thalen can attempt to modify a magical item or relic. Make an Intelligence (Arcana) check (DC 15). On a success, the item gains a temporary enhancement, granting a +1 bonus to its effects for 1 hour. On a failure, the item becomes unstable, requiring a DC 15 saving throw to avoid a backlash that dea
Relic Forager
Thalen can search for hidden relics in a 30 ft. radius. Roll a d20 + Intelligence modifier. On a result of 15 or higher, he uncovers a minor magical item or relic. On a natural 20, he finds a rare artifact.
Charming Wit
As a bonus action, Thalen can attempt to charm a creature within 30 ft. that can hear him. The target must succeed on a Wisdom saving throw (DC 15) or be charmed for 1 minute. While charmed, the creature regards Thalen as a friendly acquaintance.
Sneak Attack
Once per turn, Thalen can deal an extra 3d6 damage to one creature he hits with an attack if he has advantage on the attack roll, or if an ally is within 5 ft. of the target and isn't incapacitated.
Mischievous Distraction
Thalen can create a distraction as an action. Choose a point within 60 ft. that he can see. Creatures within a 10 ft. radius of that point must make a Wisdom saving throw (DC 15) or have disadvantage on their next attack roll as they are distracted by the commotion.
Abilities
Evasion
Thalen can take no damage on a successful Dexterity saving throw against effects that allow for one.
Saving throws
strength
+1
dexterity
+4
constitution
+3
intelligence
+3
wisdom
+2
charisma
+5
Damage resistances
Psychic
Poison
World connections