Artwork for The Alchemical Vanguard

Character

The Alchemical Vanguard

Created by MrTime

Born the sickly son of a Byzantine merchant in the year 847, the boy who would become the Alchemical Vanguard spent his youth bedridden and forgotten in a monastery library, where curious monks allowed him to study their forbidden texts on transmutation and the hidden sciences. Obsessed with transcending his frail mortality, he dedicated forty years to constructing an impossible laboratory hidden beneath the monastery's catacombs, methodically synthesizing compounds from mercury, vitriol, and rare minerals that contemporary scholars deemed fantasy. His crowning achievement—the Liquid Philosopher's Stone—was born not from blind experimentation but from a profound realization that the human body itself was the ultimate crucible awaiting transformation. On the night of a blood moon, he pierced his own vein with a hollow reed and introduced the luminous serum directly into his essence, his screams echoing through stone as his very cells rewrote themselves into something beyond mortal limitation. When dawn broke, he rose from the catacombs reborn: muscles carved like marble, senses piercing the veil of darkness, wounds closing before blood could pool upon the earth. Understanding that his transformation was a sacred charge rather than a curse, he fashioned armor from leather and iron in patterns no warrior had conceived, becoming a silent guardian who moved through the medieval world's shadows to shield the defenseless from tyranny and cruelty. For twelve centuries, he has walked this earth, aging so gradually that kingdoms rise and fall in what feels to him like mere seasons, forever bound by the conviction that his impossible gift demands an impossible duty.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Fighter
Gender
male
Alignment
Neutral Good
Size
Medium
Armor class
18
Hit points
200
Speed
30
Challenge
15
Experience
13000
Languages
Common, Celestial
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Arcana, Athletics, Perception, Stealth

Biography

Born the sickly son of a Byzantine merchant in the year 847, the boy who would become the Alchemical Vanguard spent his youth bedridden and forgotten in a monastery library, where curious monks allowed him to study their forbidden texts on transmutation and the hidden sciences. Obsessed with transcending his frail mortality, he dedicated forty years to constructing an impossible laboratory hidden beneath the monastery's catacombs, methodically synthesizing compounds from mercury, vitriol, and rare minerals that contemporary scholars deemed fantasy. His crowning achievement—the Liquid Philosopher's Stone—was born not from blind experimentation but from a profound realization that the human body itself was the ultimate crucible awaiting transformation. On the night of a blood moon, he pierced his own vein with a hollow reed and introduced the luminous serum directly into his essence, his screams echoing through stone as his very cells rewrote themselves into something beyond mortal limitation. When dawn broke, he rose from the catacombs reborn: muscles carved like marble, senses piercing the veil of darkness, wounds closing before blood could pool upon the earth. Understanding that his transformation was a sacred charge rather than a curse, he fashioned armor from leather and iron in patterns no warrior had conceived, becoming a silent guardian who moved through the medieval world's shadows to shield the defenseless from tyranny and cruelty. For twelve centuries, he has walked this earth, aging so gradually that kingdoms rise and fall in what feels to him like mere seasons, forever bound by the conviction that his impossible gift demands an impossible duty.

Attributes

Strength

20, modifier +5

Dexterity

18, modifier +4

Constitution

20, modifier +5

Intelligence

16, modifier +3

Wisdom

14, modifier +2

Charisma

12, modifier +1

Actions

Alchemical Strike

Make a melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.

Philosopher's Surge

Once per long rest, gain advantage on all attacks and saving throws for 1 minute.

Tactical Maneuver

As a bonus action, grant an ally within 30 ft. advantage on their next attack roll.

Liquid Philosopher's Stone

As an action, heal an ally for 4d8 + 5 hit points, but take 10 damage.

Abilities

Regenerative Healing

Regains 10 hit points at the start of each of his turns.

Darkvision

Can see in dim light within 60 feet as if it were bright light.

Saving throws

strength

+10

dexterity

+9

constitution

+10

intelligence

+8

Damage resistances

Poison

Necrotic

Public creation

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