
Character
The Americans
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Class
- Fighter
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Aarakocra
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Athletics, Acrobatics, Intimidation, Survival
Biography
Born from the winds of a shattered continent where tyrants once ruled with iron talons, The Americans emerged as a collective consciousness rather than a unified nation—each individual eagle-kin a sovereign entity bound only by a primal philosophy: that every creature possesses the inherent right to forge their own destiny through freedom and democracy without chains or masters. Their kind scattered across wild territories after casting off the oppressive reign of the Old Nest Keepers, and they developed a culture that celebrates personal autonomy to the point of anarchic unpredictability, where laws are suggestions and hierarchies are viewed as cages waiting to be destroyed. As a fighter, they earned their prowess not through rigid military discipline but through countless skirmishes born from impulsive defenses of their radical freedom and equally impulsive challenges to authority figures who dared impose order. Their chaotic neutral nature manifests as a paradox—fiercely protective of individual liberty yet unconcerned with the consequences their choices inflict upon others, viewing collateral damage as merely the price of true freedom. The Americans wander from conflict to conflict, drawn to rebellion like moths to flame, sometimes heroic liberators and sometimes destructive forces of nature, depending entirely on which wind carries them and which cause captures their volatile attention that day. They wear their baldness as a badge of distinction and defiance, a physical manifestation of their rejection of the ornamental hierarchies other races cling to so desperately.
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
14, modifier 2
Actions
Freedom Strike
Make a melee weapon attack. On a hit, deal 2d10 + 4 slashing damage. If the target is restrained, deal an additional 1d10 damage.
Rebellious Charge
Dash towards an enemy, making a melee attack as a bonus action. If the attack hits, deal 1d12 + 4 slashing damage.
Anarchic Roar
As an action, unleash a powerful roar. All creatures within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Defiant Maneuver
Use your reaction to impose disadvantage on an attack roll made against you. If the attack misses, you can make a melee attack against the attacker.
Abilities
Freedom's Call
The Americans can inspire allies, granting them advantage on saving throws against fear effects within 30 feet.
Saving throws
strength
7
dexterity
6
constitution
8