
Character
The Beacon
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Athletics, Perception, Persuasion
Biography
David Shaw grew up in the modest neighborhoods of Beacon Heights, a city divided between gleaming corporate towers and struggling working-class districts, where he witnessed firsthand the gap between those with power and those without. At twenty-three, while volunteering at a community center in his old neighborhood, David was caught in a mysterious explosion at an abandoned laboratory—a relic of failed government experiments that had been forgotten and left to decay. The accident should have killed him, but instead it fundamentally rewired his very being, unlocking dormant abilities that transformed him into something more than human: he could soar through the skies, move faster than the eye could follow, and channel raw energy from his very core. Rather than exploit these gifts for personal gain or corporate sponsorship, David chose to become a guardian for the voiceless, donning simple blue and gray spandex with a cape emblazoned with his initial as a symbol of hope. The wealthy elite and shadowy corporate interests of Beacon Heights resented his interference in their schemes, but the ordinary people—the factory workers, street vendors, and families struggling to survive—embraced him as their protector and gave him his name. The Beacon had become more than a hero; he was a living reminder that power could belong to the people, not the powerful, and that one person's conviction could illuminate an entire city's darkness.
Attributes
Strength
20, modifier 5
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
16, modifier 3
Charisma
16, modifier 3
Actions
Energy Blast
The Beacon can unleash a blast of energy, dealing 4d10 radiant damage on a hit (ranged attack +8).
Super Strength Slam
Make a melee attack that deals 3d12 bludgeoning damage and knocks the target prone on a hit.
Ice Breath
The Beacon exhales a freezing breath in a 30-foot cone. Each creature must make a DC 16 Constitution saving throw, taking 6d6 cold damage on a failed save, or half as much on a success.
Super Speed Dash
The Beacon can move up to 120 feet in a straight line. If he passes within 5 feet of a creature, he can make a melee attack against it as a bonus action.
Abilities
Symbol of Hope
All allies within 30 feet gain advantage on saving throws against fear.
Flight
The Beacon can fly at a speed of 60 feet, allowing for aerial maneuvers.
Saving throws
strength
8
dexterity
7
constitution
8
wisdom
6