Artwork for The Boss

Character

The Boss

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Neutral Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Deception, Persuasion, Insight, Intimidation

Biography

The Boss wasn't always a master of dark commerce—he was once a starving con artist named Marcus Venn who discovered an ancient ledger in his grandmother's attic, bound in leather that felt disturbingly warm to the touch, filled with cryptic handshake rituals and binding incantations written in her spidery hand. When he performed the first ritual during a desperate business negotiation, he felt an intoxicating surge of power flow through his fingertips as his mark's eyes went glassy and compliant, and Marcus realized his grandmother had been far more than the eccentric widow he'd always believed. He spent years perfecting the craft, building a frozen food empire from nothing, investing his supernatural gift into a corporate machine that promised prosperity while methodically harvesting the lives of desperate workers who shook his hand and sealed their fates with those three fateful words. The genius of his operation lay not in hiding the horror, but in obscuring it within the mundane machinery of capitalism—the assembly lines ran so efficiently that auditors saw only acceptable worker turnover, while the company's signature Salisbury steak became America's most beloved frozen dinner, purchased by millions who had no idea they were consuming the ground remains of The Boss's exhausted workforce. He maintains his meticulous appearance and measured demeanor not out of vanity, but as a carefully constructed psychological mask that allows him to move through high society untouched, shaking hands with senators and celebrities alike, always ready to expand his operation into new markets and new sources of "renewable resources." The Boss has transcended ordinary villainy—he's become something far worse: a perfectly integrated evil so elegant and efficient that the system itself has become his greatest accomplice, and he sleeps soundly each night knowing that thousands will eagerly line up to participate in their own doom.

Attributes

Strength

14, modifier +2

Dexterity

16, modifier +3

Constitution

18, modifier +4

Intelligence

20, modifier +5

Wisdom

18, modifier +4

Charisma

30, modifier +10

Actions

Corporate Handshake

The Boss extends his hand, forcing a target to make a DC 20 Wisdom saving throw. On failure, they become charmed and are compelled to serve him for 1 minute.

Sociopathic Smile

As a bonus action, The Boss can impose disadvantage on the next attack roll against him until the start of his next turn.

Factory Labor Command

The Boss can command a charmed target to perform a task. The target must succeed on a DC 20 Wisdom saving throw or obey.

Harvesting Grasp

Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 4d10 necrotic damage, and the target must succeed on a DC 20 Constitution saving throw or be incapacitated until the end of their next turn.

Mass Production

The Boss can create 1d4+1 factory minions (use Animated Armor stats) that obey his commands for 1 hour.

Abilities

Corporate Manipulator

The Boss can charm and manipulate others with ease, gaining advantage on Charisma checks.

Saving throws

strength

+7

dexterity

+8

intelligence

+10

wisdom

+9

charisma

+15

Damage resistances

Psychic

Poison

Public creation

Worldbuilding Context

The Boss is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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