
Character
The Butcher
Gruk wasn't always called "The Butcher," though the name fit him perfectly now. Decades ago, he was a scholar among his orcish clan, known for his keen perception and uncanny ability to read the darkness in others' hearts. When his tribe was decimated by a warlord whose cruelty masked itself behind false smiles and honeyed words, Gruk realized that evil often wore the most convincing disguises. He abandoned his studies and opened a modest butcher shop in a quiet town, where he could live peacefully while using his gifts to protect the innocent. His shop became beloved by locals for its quality meats and fair prices, and Gruk earned a reputation as a wise, gentle presence—the kind of elder people sought for counsel. But Gruk's true work happened in the shadows of night. When he sensed the taint of malice in a customer's spirit—the predatory hunger of those who preyed on the weak, the poisonous intent of those plotting harm—he would follow them into darkness. His considerable strength made quick work of his quarry, and his butchering skills ensured nothing went to waste. He saw no contradiction in his nature; a blade that cuts meat also cuts evil, and waste was a sin regardless of the source. By dawn, he would return to his shop with fresh stock, selling his goods with the same warmth and honesty he always had. The town remained safer for his presence, though none suspected that their kind, elderly shopkeeper was its most effective guardian.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MajesticSeer3051
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Orc
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 16
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Orc
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Insight, Stealth, Perception, Athletics
Biography
Gruk wasn't always called "The Butcher," though the name fit him perfectly now. Decades ago, he was a scholar among his orcish clan, known for his keen perception and uncanny ability to read the darkness in others' hearts. When his tribe was decimated by a warlord whose cruelty masked itself behind false smiles and honeyed words, Gruk realized that evil often wore the most convincing disguises. He abandoned his studies and opened a modest butcher shop in a quiet town, where he could live peacefully while using his gifts to protect the innocent. His shop became beloved by locals for its quality meats and fair prices, and Gruk earned a reputation as a wise, gentle presence—the kind of elder people sought for counsel. But Gruk's true work happened in the shadows of night. When he sensed the taint of malice in a customer's spirit—the predatory hunger of those who preyed on the weak, the poisonous intent of those plotting harm—he would follow them into darkness. His considerable strength made quick work of his quarry, and his butchering skills ensured nothing went to waste. He saw no contradiction in his nature; a blade that cuts meat also cuts evil, and waste was a sin regardless of the source. By dawn, he would return to his shop with fresh stock, selling his goods with the same warmth and honesty he always had. The town remained safer for his presence, though none suspected that their kind, elderly shopkeeper was its most effective guardian.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
18, modifier +4
Charisma
12, modifier +1
Actions
Cleave
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.
Evil's End
The Butcher targets one creature he can see within 30 ft. It must succeed on a DC 15 Wisdom saving throw or take 4d8 necrotic damage and be frightened until the end of its next turn.
Chop and Dice
The Butcher makes two melee attacks. On a hit, each attack deals an additional 1d6 damage to evil creatures.
Shadow Pursuit
The Butcher can teleport up to 30 ft. to an unoccupied space he can see, then make one melee attack as a bonus action.
Butcher's Wisdom
The Butcher can cast the spell 'Detect Evil and Good' at will, without expending a spell slot.
Meat for Sale
The Butcher can create 1d4 + 1 meat chunks from a fallen evil creature, which can be sold for 10 gp each.
Abilities
Butcher's Insight
The Butcher has advantage on Insight checks to detect evil intent.
Night Stalker
The Butcher can move stealthily in dim light or darkness without penalty.
Butcher's Strength
The Butcher's melee attacks deal an additional 1d6 damage to evil creatures.
Eldritch Resilience
The Butcher has resistance to necrotic damage.
Saving throws
strength
+8
dexterity
+6
constitution
+8
wisdom
+7
Legendary actions
Slice of Justice
The Butcher makes one melee attack against a creature within reach.
Harvest the Wicked
The Butcher can target one creature he can see within 60 ft. It must succeed on a DC 15 Constitution saving throw or take 3d10 necrotic damage.
Shadow's Embrace
The Butcher can become invisible until the start of his next turn or until he attacks.
Damage resistances
necrotic
Condition immunities
charmed
frightened
Public creation
Worldbuilding Context
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