
Character
The Butchers Of The Dawn
Born from the ashes of Lady Moriah Morrigan's centuries-long reign of darkness, the Wulfaz—those cursed with both human and lupine blood—initially saw salvation in the newly formed military apparatus that rose to restore order to fractured Rosiskar. Yet their hopes curdled into ash when the very humans they fought alongside began hunting them with methodical precision, weaponizing fear and centuries of inherited prejudice against all creatures touched by the supernatural. As persecution escalated from whispered slurs to organized violence, and innocents bearing Wulfaz blood fell to vigilante mobs, a faction of the half-werewolves made a calculated choice: they would no longer flee or beg for acceptance, but instead become predators themselves. Calling themselves the Butchers of the Dawn, they established a strict code of retribution—targeting only those who actively hunted their kind, maintaining meticulous records of transgressions, and executing justice with cold efficiency that mirrored the very system that had betrayed them. In their minds, they were not murderers but architects of a new order where the scales of power could finally balance through blood and consequence. As civil war tore through Rosiskar's streets, the Butchers grew from desperate survivors into something far more dangerous: organized, disciplined, and utterly convinced that their violent vendetta represented the only law that mattered.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 4 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 4
Details
- Type
- Humanoid
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Wulfaz
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Intimidation, Survival
Biography
Born from the ashes of Lady Moriah Morrigan's centuries-long reign of darkness, the Wulfaz—those cursed with both human and lupine blood—initially saw salvation in the newly formed military apparatus that rose to restore order to fractured Rosiskar. Yet their hopes curdled into ash when the very humans they fought alongside began hunting them with methodical precision, weaponizing fear and centuries of inherited prejudice against all creatures touched by the supernatural. As persecution escalated from whispered slurs to organized violence, and innocents bearing Wulfaz blood fell to vigilante mobs, a faction of the half-werewolves made a calculated choice: they would no longer flee or beg for acceptance, but instead become predators themselves. Calling themselves the Butchers of the Dawn, they established a strict code of retribution—targeting only those who actively hunted their kind, maintaining meticulous records of transgressions, and executing justice with cold efficiency that mirrored the very system that had betrayed them. In their minds, they were not murderers but architects of a new order where the scales of power could finally balance through blood and consequence. As civil war tore through Rosiskar's streets, the Butchers grew from desperate survivors into something far more dangerous: organized, disciplined, and utterly convinced that their violent vendetta represented the only law that mattered.
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
14, modifier 2
Charisma
10, modifier 0
Actions
Feral Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Pack Tactics
The Butchers have advantage on attack rolls against a creature if at least one of their allies is within 5 ft. of the creature.
Blood Oath
As a bonus action, mark a target. For 1 minute, gain +2 to damage rolls against them. Can be used once per short rest.
Howl of the Dawn
Each creature of the Butcher's choice within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Calculated Retribution
When a creature hits the Butcher, they can use their reaction to make a melee attack against that creature.
Abilities
Vengeful Retribution
The Butchers gain advantage on attack rolls against creatures that have harmed them or their kind.
Saving throws
strength
7
dexterity
6
constitution
8
wisdom
5
Damage resistances
Piercing
Slashing
Gallery



Public creation
Worldbuilding Context
The Butchers Of The Dawn is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around The Butchers Of The Dawn
Use The Butchers Of The Dawn as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.