
Character
The Count
Born a sickly nobleman's bastard in the shadow of the Obsidian Mountains, The Count was rejected by his father's house and left to die in the wilderness, where he was raised by a hermetic order of alchemists who saw potential in his suffering. Consumed by rage at his abandonment and obsessed with transcending the fragile limitations of mortal flesh, he spent decades plundering ancient libraries, desecrating sacred sites, and bartering with entities of shadow and blood for forbidden knowledge of transformation. His laboratories became grotesque temples of experimentation where he synthesized an apocalyptic symphony of genetic blueprints, cellular architects, and primordial mutagens—each component meticulously calibrated to rebuild him into something that would never again be weak, never again be cast aside. The serum's creation required unspeakable sacrifices: the bones of blessed warriors, blood from creatures that existed before time had names, and whispers extracted from things that dwelt beyond mortal comprehension. When he finally administered the concoction to his own veins, his body became a crucible of impossible transformation, granting him the ability to channel raw elemental devastation through his very being while his skeleton rewrote itself into living weapons. Now, The Count walks the world as a monument to chaotic ambition and alchemical hubris—a man-shaped cataclysm whose laughter echoes like shattering glass, capable of erupting into a towering werewolf abomination that reduces fortifications to rubble and armies to ash. He seeks neither throne nor kingdom, only the intoxicating rush of power and the knowledge that he has become everything his father feared most: unforgettable, unstoppable, and utterly monstrous.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Barbarian
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Large
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Infernal, Draconic
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Arcana, Intimidation, Medicine, Nature
Biography
Born a sickly nobleman's bastard in the shadow of the Obsidian Mountains, The Count was rejected by his father's house and left to die in the wilderness, where he was raised by a hermetic order of alchemists who saw potential in his suffering. Consumed by rage at his abandonment and obsessed with transcending the fragile limitations of mortal flesh, he spent decades plundering ancient libraries, desecrating sacred sites, and bartering with entities of shadow and blood for forbidden knowledge of transformation. His laboratories became grotesque temples of experimentation where he synthesized an apocalyptic symphony of genetic blueprints, cellular architects, and primordial mutagens—each component meticulously calibrated to rebuild him into something that would never again be weak, never again be cast aside. The serum's creation required unspeakable sacrifices: the bones of blessed warriors, blood from creatures that existed before time had names, and whispers extracted from things that dwelt beyond mortal comprehension. When he finally administered the concoction to his own veins, his body became a crucible of impossible transformation, granting him the ability to channel raw elemental devastation through his very being while his skeleton rewrote itself into living weapons. Now, The Count walks the world as a monument to chaotic ambition and alchemical hubris—a man-shaped cataclysm whose laughter echoes like shattering glass, capable of erupting into a towering werewolf abomination that reduces fortifications to rubble and armies to ash. He seeks neither throne nor kingdom, only the intoxicating rush of power and the knowledge that he has become everything his father feared most: unforgettable, unstoppable, and utterly monstrous.
Attributes
Strength
20, modifier +5
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
14, modifier +2
Charisma
16, modifier +3
Actions
Energy Blast
The Count can unleash a devastating energy blast, dealing 6d10 force damage in a 60 ft. line. Creatures must make a DC 18 Dexterity saving throw, taking half damage on a success.
Bone Spike Projection
As a bonus action, The Count can project bone spikes from his body, making a melee attack that deals 4d8 piercing damage. On a hit, the target must succeed on a DC 18 Strength saving throw or be knocked prone.
Transformation into Werewolf
As an action, The Count can transform into a monstrous werewolf form. This transformation lasts for 1 minute and grants him enhanced strength, speed, and the ability to make two additional melee attacks each turn.
Alchemical Cataclysm
Once per long rest, The Count can create a 30 ft. radius explosion centered on himself, dealing 8d10 fire and necrotic damage. Creatures in the area must make a DC 18 Dexterity saving throw, taking half damage on a success.
Abilities
Alchemical Resilience
The Count has resistance to poison and necrotic damage.
Primal Fury
When in werewolf form, all physical abilities are multiplied by ten.
Saving throws
strength
+10
dexterity
+8
constitution
+10
intelligence
+9
Damage resistances
Poison
Necrotic
Public creation
Worldbuilding Context
The Count is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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