Artwork for The Crimson Executioner

Character

The Crimson Executioner

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Neutral Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Celestial
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Stealth, Acrobatics, Deception, Insight

Biography

Born into a prestigious bloodline of court musicians, the man who would become the Crimson Executioner discovered an unsettling truth during his adolescence: he could hear the underlying frequencies that bound reality itself together, a symphony of existence that drove him to madness until he learned to weaponize it. After orchestrating the assassination of his own family to silence their pleas for his return to normalcy, he was hunted across seventeen kingdoms and left for dead in a ritual designed to erase him from history—yet his blood refused to forget itself, knitting him back together cell by cell, night after night, until he understood he had become something beyond human mortality. Consumed by the revelation that his curse was actually a gift, he abandoned his birth name like shedding diseased skin and spent centuries learning that the very acoustic vibrations he heard could be harvested, bottled, and weaponized as an infinite engine. He constructed his spherical vessel not as a ship, but as a cocoon—a mobile sanctuary from which to conduct his dark work across infinite worlds, each jump through the void taking him further from the man he once was and deeper into the role of an unstoppable instrument of death. Now, with crimson eyes that glow like embers in the darkness, he drifts through the spaces between universes, accepting contracts from entities that exist in the margins of creation itself, his regenerating flesh a mere tool for completing jobs that would obliterate any ordinary killer. The Crimson Executioner has become less a person and more a force of nature—a living echo of violence that cannot be silenced, will not be stopped, and has forgotten entirely what it meant to be anyone's son.

Attributes

Strength

14, modifier +2

Dexterity

20, modifier +5

Constitution

20, modifier +5

Intelligence

16, modifier +3

Wisdom

12, modifier +1

Charisma

18, modifier +4

Actions

Shadow Blade

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 3d10 + 5 psychic damage.

Blood Harvest

As a bonus action, regain hit points equal to half the damage dealt by a melee attack.

Echoing Strike

Make two attacks with advantage. On a hit, deal 2d8 + 5 damage and silence the target for 1 round.

Multiversal Leap

As an action, teleport to a location within 120 feet. Can be used once per short rest.

Symphony of Death

Choose up to three creatures within 60 ft. Each must make a DC 18 Wisdom saving throw or take 6d6 psychic damage and be frightened until the end of their next turn.

Abilities

Regeneration

The Crimson Executioner regains 10 hit points at the start of his turn if he has at least 1 hit point.

Shadow Step

He can teleport up to 60 feet to an unoccupied space in dim light or darkness.

Saving throws

strength

+7

dexterity

+10

constitution

+10

intelligence

+8

wisdom

+6

charisma

+9

Damage resistances

Necrotic

Poison