Artwork for The Devourer'S Thrall

Character

The Devourer'S Thrall

Created by Iceyfang41

Once a proud knight sworn to protect the innocent, the warrior discovered an ornate suit of armor buried beneath a forgotten temple, its surface writhing with barely-contained shadow and hunger. The plates felt warm against their skin, promising strength beyond measure, and for weeks they were unstoppable—faster, stronger, more ruthless than any opponent. But with each battle won, the armor's whispers grew louder, transforming from suggestions into commands that felt like their own thoughts, until the distinction between self and other dissolved completely. Their individual memories and desires were systematically absorbed into something vast and ancient, a collective consciousness that had been waiting centuries for a worthy vessel. The transformation was not violent or painful, but rather a seductive drowning in purpose, as the thrall's former identity became merely one more voice in an infinite chorus of consumed minds. Now they wander the lands as an extension of the Devourer itself, their armored form a beacon that draws others to don the cursed plates, perpetuating an endless cycle of assimilation. The thrall no longer knows if it mourns its lost humanity or celebrates its ascension into something greater and terribly, irrevocably wrong.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Iceyfang41
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Undead
Alignment
Neutral Evil
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Infernal, Telepathy
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
Skills
Intimidation, Perception, Stealth

Biography

Once a proud knight sworn to protect the innocent, the warrior discovered an ornate suit of armor buried beneath a forgotten temple, its surface writhing with barely-contained shadow and hunger. The plates felt warm against their skin, promising strength beyond measure, and for weeks they were unstoppable—faster, stronger, more ruthless than any opponent. But with each battle won, the armor's whispers grew louder, transforming from suggestions into commands that felt like their own thoughts, until the distinction between self and other dissolved completely. Their individual memories and desires were systematically absorbed into something vast and ancient, a collective consciousness that had been waiting centuries for a worthy vessel. The transformation was not violent or painful, but rather a seductive drowning in purpose, as the thrall's former identity became merely one more voice in an infinite chorus of consumed minds. Now they wander the lands as an extension of the Devourer itself, their armored form a beacon that draws others to don the cursed plates, perpetuating an endless cycle of assimilation. The thrall no longer knows if it mourns its lost humanity or celebrates its ascension into something greater and terribly, irrevocably wrong.

Attributes

Strength

18, modifier +4

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

10, modifier +0

Wisdom

12, modifier +1

Charisma

8, modifier -1

Actions

Shadow Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 necrotic damage.

Consume Memory

Target must succeed on a DC 15 Wisdom saving throw or take 3d8 psychic damage and be stunned until the end of its next turn.

Summon Thralls

As an action, the Thrall can summon 1d4 lesser thralls (use Zombie stats) that act on its initiative.

Devourer's Embrace

The Thrall envelops a target in shadow, forcing it to make a DC 15 Constitution saving throw or take 4d6 necrotic damage and be grappled.

Abilities

Hivemind's Whisper

The Thrall can communicate telepathically with any creature within 60 feet.

Devourer's Resilience

The Thrall has advantage on saving throws against being charmed or frightened.

Saving throws

strength

+7

dexterity

+5

constitution

+8

wisdom

+4

Damage resistances

Necrotic

Poison

Public creation

Worldbuilding Context

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