Artwork for The First Redeemed

Character

The First Redeemed

Created by owenpuppy1

In the shadow years before the Council's ascendance, The First Redeemed was known only by the weight of his sins—a master thief and assassin whose blade had carved through the innocent with the precision of a craftsman. His crimes were so numerous that even death seemed a mercy, yet the afterlife offered only screaming torment in the void between worlds. But Arlen, the demigoddess of second chances, saw something in his tortured soul that others had abandoned: not redemption through suffering, but redemption through purpose. She offered him a bargain that would echo through eternity—leave the eternal flames and serve her, training others caught in the same hellish cycle, proving that even the damned could be remade. He accepted, clawing his way from perdition with gratitude burned into his very essence. Decades of service transformed The First Redeemed into a living testament to Arlen's mercy, his sharp rogue's mind now honed toward guiding broken souls toward their own salvation. Each soul he helps redeem strengthens his conviction that the Council—those divine-blooded arbiters who bridge gods and mortals—represent the very will of the pantheon made manifest. His journeys into the afterlife's terrible majesty have only deepened his zealous faith, for he has witnessed the cosmic architecture of judgment itself. Now he walks between two paths: serving Arlen's mission of redemption while also furthering the agenda of her father, a god whose designs run deeper than mercy alone. The First Redeemed preaches not just salvation, but absolute obedience to the Council's wisdom, having learned that true freedom comes only through submission to the divine order.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 15 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
owenpuppy1
Connected worlds
1
Detail fields
15
Profile sections
8
Artwork images
1

Details

Type
Celestial
Race
Elf
Class
Rogue
Gender
male
Alignment
Lawful Evil
Faction
Thordin theocratic order
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common, Celestial, Elvish
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
Skills
Stealth, Persuasion, Insight, Acrobatics

Biography

In the shadow years before the Council's ascendance, The First Redeemed was known only by the weight of his sins—a master thief and assassin whose blade had carved through the innocent with the precision of a craftsman. His crimes were so numerous that even death seemed a mercy, yet the afterlife offered only screaming torment in the void between worlds. But Arlen, the demigoddess of second chances, saw something in his tortured soul that others had abandoned: not redemption through suffering, but redemption through purpose. She offered him a bargain that would echo through eternity—leave the eternal flames and serve her, training others caught in the same hellish cycle, proving that even the damned could be remade. He accepted, clawing his way from perdition with gratitude burned into his very essence. Decades of service transformed The First Redeemed into a living testament to Arlen's mercy, his sharp rogue's mind now honed toward guiding broken souls toward their own salvation. Each soul he helps redeem strengthens his conviction that the Council—those divine-blooded arbiters who bridge gods and mortals—represent the very will of the pantheon made manifest. His journeys into the afterlife's terrible majesty have only deepened his zealous faith, for he has witnessed the cosmic architecture of judgment itself. Now he walks between two paths: serving Arlen's mission of redemption while also furthering the agenda of her father, a god whose designs run deeper than mercy alone. The First Redeemed preaches not just salvation, but absolute obedience to the Council's wisdom, having learned that true freedom comes only through submission to the divine order.

Attributes

Strength

14, modifier +2

Dexterity

20, modifier +5

Constitution

20, modifier +5

Intelligence

16, modifier +3

Wisdom

18, modifier +4

Charisma

22, modifier +6

Actions

Blade of Redemption

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage and the target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.

Whispers of the Damned

Each creature of your choice within 30 ft. must make a DC 18 Wisdom saving throw, taking 6d8 psychic damage on a failed save, or half as much on a success.

Rogue's Gambit

Make two attacks with your weapon. If both hit, the target must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn.

Abilities

Divine Guidance

All allies within 30 feet gain a +2 bonus to saving throws.

Shadow Step

Can teleport up to 60 feet to an unoccupied space in dim light or darkness.

Master of Redemption

When reducing a creature to 0 hit points, can choose to spare them.

Council's Favor

Gains advantage on all Charisma checks when interacting with divine beings.

Saving throws

strength

+8

dexterity

+11

constitution

+10

intelligence

+9

wisdom

+10

charisma

+12

Legendary actions

Divine Intervention

As a reaction, impose disadvantage on an attack roll made against you or an ally within 30 ft.

Redeemer's Call

Choose up to three allies within 60 ft. to regain 3d8 + 5 hit points.

Shadow's Embrace

Teleport to an unoccupied space within 60 ft. and become invisible until the start of your next turn.

Damage resistances

Radiant

Necrotic

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

The First Redeemed is a public character profile shared by owenpuppy1through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Olwemarth, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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