
Character
The First Redeemed
In the shadow years before the Council's ascendance, The First Redeemed was known only by the weight of his sins—a master thief and assassin whose blade had carved through the innocent with the precision of a craftsman. His crimes were so numerous that even death seemed a mercy, yet the afterlife offered only screaming torment in the void between worlds. But Arlen, the demigoddess of second chances, saw something in his tortured soul that others had abandoned: not redemption through suffering, but redemption through purpose. She offered him a bargain that would echo through eternity—leave the eternal flames and serve her, training others caught in the same hellish cycle, proving that even the damned could be remade. He accepted, clawing his way from perdition with gratitude burned into his very essence. Decades of service transformed The First Redeemed into a living testament to Arlen's mercy, his sharp rogue's mind now honed toward guiding broken souls toward their own salvation. Each soul he helps redeem strengthens his conviction that the Council—those divine-blooded arbiters who bridge gods and mortals—represent the very will of the pantheon made manifest. His journeys into the afterlife's terrible majesty have only deepened his zealous faith, for he has witnessed the cosmic architecture of judgment itself. Now he walks between two paths: serving Arlen's mission of redemption while also furthering the agenda of her father, a god whose designs run deeper than mercy alone. The First Redeemed preaches not just salvation, but absolute obedience to the Council's wisdom, having learned that true freedom comes only through submission to the divine order.
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What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- owenpuppy1
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Celestial
- Race
- Elf
- Class
- Rogue
- Gender
- male
- Alignment
- Lawful Evil
- Faction
- Thordin theocratic order
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Elvish
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Stealth, Persuasion, Insight, Acrobatics
Biography
In the shadow years before the Council's ascendance, The First Redeemed was known only by the weight of his sins—a master thief and assassin whose blade had carved through the innocent with the precision of a craftsman. His crimes were so numerous that even death seemed a mercy, yet the afterlife offered only screaming torment in the void between worlds. But Arlen, the demigoddess of second chances, saw something in his tortured soul that others had abandoned: not redemption through suffering, but redemption through purpose. She offered him a bargain that would echo through eternity—leave the eternal flames and serve her, training others caught in the same hellish cycle, proving that even the damned could be remade. He accepted, clawing his way from perdition with gratitude burned into his very essence. Decades of service transformed The First Redeemed into a living testament to Arlen's mercy, his sharp rogue's mind now honed toward guiding broken souls toward their own salvation. Each soul he helps redeem strengthens his conviction that the Council—those divine-blooded arbiters who bridge gods and mortals—represent the very will of the pantheon made manifest. His journeys into the afterlife's terrible majesty have only deepened his zealous faith, for he has witnessed the cosmic architecture of judgment itself. Now he walks between two paths: serving Arlen's mission of redemption while also furthering the agenda of her father, a god whose designs run deeper than mercy alone. The First Redeemed preaches not just salvation, but absolute obedience to the Council's wisdom, having learned that true freedom comes only through submission to the divine order.
Attributes
Strength
14, modifier +2
Dexterity
20, modifier +5
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
18, modifier +4
Charisma
22, modifier +6
Actions
Blade of Redemption
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage and the target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.
Whispers of the Damned
Each creature of your choice within 30 ft. must make a DC 18 Wisdom saving throw, taking 6d8 psychic damage on a failed save, or half as much on a success.
Rogue's Gambit
Make two attacks with your weapon. If both hit, the target must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn.
Abilities
Divine Guidance
All allies within 30 feet gain a +2 bonus to saving throws.
Shadow Step
Can teleport up to 60 feet to an unoccupied space in dim light or darkness.
Master of Redemption
When reducing a creature to 0 hit points, can choose to spare them.
Council's Favor
Gains advantage on all Charisma checks when interacting with divine beings.
Saving throws
strength
+8
dexterity
+11
constitution
+10
intelligence
+9
wisdom
+10
charisma
+12
Legendary actions
Divine Intervention
As a reaction, impose disadvantage on an attack roll made against you or an ally within 30 ft.
Redeemer's Call
Choose up to three allies within 60 ft. to regain 3d8 + 5 hit points.
Shadow's Embrace
Teleport to an unoccupied space within 60 ft. and become invisible until the start of your next turn.
Damage resistances
Radiant
Necrotic
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
The First Redeemed is a public character profile shared by owenpuppy1through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Olwemarth, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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