
Character
The God Of Suburbia
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Infernal, Telepathy 120 ft.
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Insight, Persuasion, Arcana
Biography
Once a brilliant but forgotten theoretical physicist named Dr. Marcus Venn, he spent decades watching his revolutionary theories dismissed by the academic establishment, each rejection festering into obsession until he finally achieved what others deemed impossible—a stable pocket dimension anchored to our reality through a device of his own invention. Consumed by the intoxicating rush of godhood, Venn abandoned his birth name entirely and constructed his perfect world: an idyllic 1950s suburb frozen in eternal afternoon, complete with manicured lawns and white picket fences, where he could remake humanity into his idealized vision through systematic psychological manipulation. From his cloud fortress suspended above the sprawl, he orchestrates the kidnapping of unsuspecting victims from across the multiverse, plucking them from their lives to populate his captive Eden, breaking down their resistance through relentless conditioning until most surrender to the comfortable numbness he offers. Those rare few who cling to their sanity and attempt rebellion discover the horrifying truth—there is no escape, no hidden exit, no mercy, for only he knows the secret formula to breach the dimensional barriers, and he guards it as jealously as a dragon hoards gold. The humming stabilization device buried beneath the town square serves as both the anchor of his reality and the source of his intoxicating power, each pulse reinforcing his absolute dominion and his unshakeable conviction that he alone deserves to play architect of human destiny. In his isolation, Venn has become something neither entirely human nor truly divine—a rogue intelligence intoxicated by unlimited authority, maintaining his suburban prison through an iron will and the certainty that his way is the only way that matters.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
20, modifier +5
Wisdom
16, modifier +3
Charisma
30, modifier +10
Actions
Mind Control Ray
Ranged spell attack: +12 to hit, range 120 ft. On hit, target takes 6d10 psychic damage and must succeed on a DC 20 Wisdom save or be charmed for 1 minute.
Suburban Illusion
Create an illusory duplicate of himself in a 30 ft. radius. Enemies must succeed on a DC 20 Intelligence save or attack the illusion instead.
Kidnap from Reality
As an action, he can pull a creature from another universe. The target must succeed on a DC 20 Charisma save or be transported to his dimension.
Humming Device Pulse
As a bonus action, he can activate the humming device, healing himself for 3d10 hit points and granting advantage on all saving throws until the start of his next turn.
Psychological Conditioning
Choose one creature within 60 ft. that he has charmed. The target must succeed on a DC 20 Intelligence save or take 4d12 psychic damage and be incapacitated until the end of its next turn.
Abilities
Psychological Dominance
Enemies within 60 feet must succeed on a DC 20 Wisdom save or be frightened for 1 minute.
Saving throws
strength
+10
dexterity
+11
intelligence
+12
wisdom
+9
constitution
+12
charisma
+17