Artwork for The Gornots

Character

The Gornots

Created by Baphometh

Three centuries ago, a plague of shadow magic swept across the northern kingdoms, twisting minds and corrupting bloodlines indiscriminately. An isolated orc war band and a nomadic elven caravan, both fleeing the cursed lands, collided at a mountain pass during a blizzard. Rather than fight, they discovered their combined resistance to the corruption—the orcs' primal resilience and the elves' arcane attunement created an unexpected harmony. Desperate to survive and drawn together by necessity, they formed an unprecedented union. Within a generation, their offspring exhibited extraordinary gifts: the raw strength and endurance of their orcish heritage merged seamlessly with elvish intellect and magical aptitude. These hybrid children became known as The Gornots, a name derived from the old word meaning "the unexpected gift." What emerged was not merely a new bloodline, but a civilization fundamentally different from either parent culture. The Gornots established Thornhaven, a fortress-colony carved into the Shattered Peaks, engineered with architectural brilliance and defensive magic that made it nearly impregnable to siege. Their unique position—belonging fully to neither orc nor elf societies—forced them to become masters of neutrality and pragmatism. They discovered that their outsider status was a profound advantage, allowing them to operate as impartial brokers in a world of warring factions. Kings and warlords who would never trust pure-blooded orcs or elves found The Gornots invaluable as spies, negotiators, and sellswords, their mixed heritage granting them access to circles forbidden to traditional races. Their economy flourished on the trade of secrets and steel, built upon a cultural philosophy that viewed loyalty as a commodity rather than an inherited obligation. Today, The Gornots neither celebrate nor mourn their dual ancestry—they simply leverage it, moving through the world as calculated neutrals who understand that survival demands seeing all perspectives and trusting none completely.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 7 structured sections; 3 artwork images supplied by the creator.

Creation type
Character
Shared by
Baphometh
Connected worlds
0
Detail fields
11
Profile sections
7
Artwork images
3

Details

Type
Humanoid
Alignment
True Neutral
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common, Orc, Elvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Stealth, Persuasion, Arcana, Insight

Biography

Three centuries ago, a plague of shadow magic swept across the northern kingdoms, twisting minds and corrupting bloodlines indiscriminately. An isolated orc war band and a nomadic elven caravan, both fleeing the cursed lands, collided at a mountain pass during a blizzard. Rather than fight, they discovered their combined resistance to the corruption—the orcs' primal resilience and the elves' arcane attunement created an unexpected harmony. Desperate to survive and drawn together by necessity, they formed an unprecedented union. Within a generation, their offspring exhibited extraordinary gifts: the raw strength and endurance of their orcish heritage merged seamlessly with elvish intellect and magical aptitude. These hybrid children became known as The Gornots, a name derived from the old word meaning "the unexpected gift." What emerged was not merely a new bloodline, but a civilization fundamentally different from either parent culture. The Gornots established Thornhaven, a fortress-colony carved into the Shattered Peaks, engineered with architectural brilliance and defensive magic that made it nearly impregnable to siege. Their unique position—belonging fully to neither orc nor elf societies—forced them to become masters of neutrality and pragmatism. They discovered that their outsider status was a profound advantage, allowing them to operate as impartial brokers in a world of warring factions. Kings and warlords who would never trust pure-blooded orcs or elves found The Gornots invaluable as spies, negotiators, and sellswords, their mixed heritage granting them access to circles forbidden to traditional races. Their economy flourished on the trade of secrets and steel, built upon a cultural philosophy that viewed loyalty as a commodity rather than an inherited obligation. Today, The Gornots neither celebrate nor mourn their dual ancestry—they simply leverage it, moving through the world as calculated neutrals who understand that survival demands seeing all perspec

Attributes

Strength

20, modifier 5

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

18, modifier 4

Wisdom

14, modifier 2

Charisma

16, modifier 3

Actions

Brutal Strike

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage.

Arcane Bolt

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 4d8 force damage.

Shadow Veil

The Gornots can become invisible until the start of their next turn. They can attack while invisible without breaking the effect.

Cunning Maneuver

The Gornots can move up to half their speed without provoking opportunity attacks after making a melee attack.

Negotiator's Charm

The Gornots can cast 'Charm Person' as a 3rd-level spell without expending a spell slot.

Defensive Stance

The Gornots can take the Dodge action as a bonus action, gaining advantage on Dexterity saving throws until the start of their next turn.

Abilities

Dual Heritage

The Gornots have advantage on saving throws against being charmed or frightened.

Master of Neutrality

They can choose to reroll any failed skill check once per short rest.

Arcane Resilience

They have resistance to psychic damage due to their mixed heritage.

Cunning Insight

They can add their intelligence modifier to initiative rolls.

Saving throws

strength

10

dexterity

8

intelligence

9

wisdom

7

Legendary actions

Masterful Espionage

The Gornots can make a Stealth check and move up to their speed without being detected.

Arcane Surge

The Gornots can cast a spell of 3rd level or lower without using a spell slot.

Unyielding Resilience

The Gornots regain 20 hit points and can immediately make a melee attack.

Damage resistances

Psychic

The Gornots artwork 2
The Gornots artwork 3

Public creation

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