Artwork for The Great Wise One

Character

The Great Wise One

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Monk
Race
Human
Class
Monk
Gender
male
Alignment
Lawful Good
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Celestial, Draconic
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Insight, Religion, Acrobatics, Persuasion

Biography

Born into poverty in the shadow of a crumbling temple, the boy who would become The Great Wise One was discovered half-starved by monks who recognized an unusual spiritual resonance within him—a rare gift that would allow him to serve as a living conduit for the accumulated knowledge of generations. Raised within the monastic order's white-walled sanctuary, he trained relentlessly in martial discipline and meditation, preparing himself for the day he would inherit the sacred torch, an artifact far older than the temple itself, which burned with an ethereal white flame containing the preserved consciousness of every master who had come before him. When his predecessor passed peacefully after decades of service, the young apprentice felt the gentle presence of countless souls flood his mind—not as invading parasites, but as loving guides, each offering their expertise in combat, philosophy, and the delicate art of channeling divine power without corruption. The torch became his responsibility and his burden, a constant companion that whispered counsel during his darkest moments of doubt and blazed with protective fury when darkness threatened the innocent he had sworn to shield. Unlike the twisted flame of Malakor that devoured its hosts, The Great Wise One's fire warmed rather than consumed, and the current bearer learned that true strength came not from domination but from listening to the chorus of wisdom that burned within his charge. Now he walks the world in humble white robes, the living bridge between past and present, serving as both guardian and student in an endless cycle of enlightenment.

Attributes

Strength

16, modifier +3

Dexterity

18, modifier +4

Constitution

18, modifier +4

Intelligence

14, modifier +2

Wisdom

20, modifier +5

Charisma

16, modifier +3

Actions

Flame of Wisdom

Unleashes a radiant flame in a 15 ft. cone. Each creature must make a DC 17 Dexterity saving throw, taking 4d8 radiant damage on a failed save, or half as much on a success.

Guided Strike

Make a melee weapon attack. On a hit, deal 2d10 + 5 radiant damage. If the target is evil, deal an extra 2d10 radiant damage.

Channel the Ancients

For 1 minute, gain advantage on all attack rolls and saving throws. Can be used once per long rest.

Protective Embrace

As a reaction, absorb damage from an ally within 30 ft. Reduce the damage by 3d10, but take half that damage yourself.

Soul Merge

In dire situations, merge with the spirits within the torch for 3 minutes, gaining +2 to all ability scores and immunity to fear effects. Risk of burnout if exceeded.

Abilities

Radiant Guidance

The Great Wise One grants allies within 30 feet advantage on Wisdom saving throws.

Benevolent Presence

Enemies within 10 feet have disadvantage on attack rolls against allies.

Saving throws

strength

+7

dexterity

+8

constitution

+7

wisdom

+9

Damage resistances

Radiant

Psychic