
Character
The Great Wise One
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Monk
- Race
- Human
- Class
- Monk
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Insight, Religion, Acrobatics, Persuasion
Biography
Born into poverty in the shadow of a crumbling temple, the boy who would become The Great Wise One was discovered half-starved by monks who recognized an unusual spiritual resonance within him—a rare gift that would allow him to serve as a living conduit for the accumulated knowledge of generations. Raised within the monastic order's white-walled sanctuary, he trained relentlessly in martial discipline and meditation, preparing himself for the day he would inherit the sacred torch, an artifact far older than the temple itself, which burned with an ethereal white flame containing the preserved consciousness of every master who had come before him. When his predecessor passed peacefully after decades of service, the young apprentice felt the gentle presence of countless souls flood his mind—not as invading parasites, but as loving guides, each offering their expertise in combat, philosophy, and the delicate art of channeling divine power without corruption. The torch became his responsibility and his burden, a constant companion that whispered counsel during his darkest moments of doubt and blazed with protective fury when darkness threatened the innocent he had sworn to shield. Unlike the twisted flame of Malakor that devoured its hosts, The Great Wise One's fire warmed rather than consumed, and the current bearer learned that true strength came not from domination but from listening to the chorus of wisdom that burned within his charge. Now he walks the world in humble white robes, the living bridge between past and present, serving as both guardian and student in an endless cycle of enlightenment.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
18, modifier +4
Intelligence
14, modifier +2
Wisdom
20, modifier +5
Charisma
16, modifier +3
Actions
Flame of Wisdom
Unleashes a radiant flame in a 15 ft. cone. Each creature must make a DC 17 Dexterity saving throw, taking 4d8 radiant damage on a failed save, or half as much on a success.
Guided Strike
Make a melee weapon attack. On a hit, deal 2d10 + 5 radiant damage. If the target is evil, deal an extra 2d10 radiant damage.
Channel the Ancients
For 1 minute, gain advantage on all attack rolls and saving throws. Can be used once per long rest.
Protective Embrace
As a reaction, absorb damage from an ally within 30 ft. Reduce the damage by 3d10, but take half that damage yourself.
Soul Merge
In dire situations, merge with the spirits within the torch for 3 minutes, gaining +2 to all ability scores and immunity to fear effects. Risk of burnout if exceeded.
Abilities
Radiant Guidance
The Great Wise One grants allies within 30 feet advantage on Wisdom saving throws.
Benevolent Presence
Enemies within 10 feet have disadvantage on attack rolls against allies.
Saving throws
strength
+7
dexterity
+8
constitution
+7
wisdom
+9