Artwork for The High Mages

Character

The High Mages

Created by noahloechie

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
noahloechie
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Half-Elf
Class
Sorcerer
Gender
female
Alignment
Lawful Neutral
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish, Draconic
Senses
Darkvision 60 ft., Passive Perception 13
Skills
Arcana, History, Insight, Persuasion

Biography

Born from the forbidden union of an elven scholar and a human arcane theorist, she inherited an unprecedented gift for manipulating the raw forces that flow beneath reality itself, a talent so rare that the Council of High Mages discovered her during a catastrophic magical imbalance that nearly tore the world asunder when she was merely a child. Recognizing her potential as the chosen instrument to prevent such cataclysms, the order took her into their ancient sanctum and trained her in the sacred art of equilibrium, teaching her that power without purpose is merely destruction waiting to happen. Her mixed heritage, once a source of shame in both communities, became her greatest strength, allowing her to perceive magical currents that pure-blooded practitioners could never comprehend, bridging the gap between the intuitive sorcery of humans and the methodical precision of elves. As the youngest member ever to achieve the rank of High Mage, she views her position not as a privilege but as an obligation, enforcing the cosmic laws with unwavering resolve even when mercy might seem more humane. For centuries, she has walked the thin line between light and shadow, neither hero nor villain, simply the keeper of equilibrium who ensures that no single force—mortal or divine—grows powerful enough to shatter the delicate web of existence. Her fellow mages whisper that her true nature is neither wholly magical nor entirely mortal, but something far stranger: a living anchor that the world itself relies upon to remain balanced.

Attributes

Strength

10, modifier 0

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

20, modifier +5

Actions

Arcane Surge

Unleash a wave of raw magic, dealing 6d8 force damage in a 30 ft. radius. DC 18 Dex save for half damage.

Balance of Power

Choose one ally within 60 ft. to grant advantage on their next attack roll or saving throw.

Mystic Barrier

Create a protective shield that grants +2 AC to an ally for 1 minute. Can be used 3 times per long rest.

Elemental Convergence

Channel elemental forces to deal 4d10 damage of a chosen type (fire, ice, lightning) in a 60 ft. line. DC 18 Dex save for half damage.

Cosmic Judgment

Target one creature within 120 ft. to make a DC 20 Wisdom saving throw or be paralyzed until the end of their next turn.

Abilities

Arcane Equilibrium

The High Mages can sense magical imbalances within 60 feet, granting advantage on Arcana checks.

Dual Heritage

Gains advantage on saving throws against charm and fear effects due to mixed lineage.

Saving throws

strength

+0

dexterity

+2

constitution

+3

intelligence

+4

wisdom

+3

charisma

+5

Damage resistances

Psychic

Force

Public creation

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