
Character
The High Mages
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- noahloechie
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Half-Elf
- Class
- Sorcerer
- Gender
- female
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Arcana, History, Insight, Persuasion
Biography
Born from the forbidden union of an elven scholar and a human arcane theorist, she inherited an unprecedented gift for manipulating the raw forces that flow beneath reality itself, a talent so rare that the Council of High Mages discovered her during a catastrophic magical imbalance that nearly tore the world asunder when she was merely a child. Recognizing her potential as the chosen instrument to prevent such cataclysms, the order took her into their ancient sanctum and trained her in the sacred art of equilibrium, teaching her that power without purpose is merely destruction waiting to happen. Her mixed heritage, once a source of shame in both communities, became her greatest strength, allowing her to perceive magical currents that pure-blooded practitioners could never comprehend, bridging the gap between the intuitive sorcery of humans and the methodical precision of elves. As the youngest member ever to achieve the rank of High Mage, she views her position not as a privilege but as an obligation, enforcing the cosmic laws with unwavering resolve even when mercy might seem more humane. For centuries, she has walked the thin line between light and shadow, neither hero nor villain, simply the keeper of equilibrium who ensures that no single force—mortal or divine—grows powerful enough to shatter the delicate web of existence. Her fellow mages whisper that her true nature is neither wholly magical nor entirely mortal, but something far stranger: a living anchor that the world itself relies upon to remain balanced.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Arcane Surge
Unleash a wave of raw magic, dealing 6d8 force damage in a 30 ft. radius. DC 18 Dex save for half damage.
Balance of Power
Choose one ally within 60 ft. to grant advantage on their next attack roll or saving throw.
Mystic Barrier
Create a protective shield that grants +2 AC to an ally for 1 minute. Can be used 3 times per long rest.
Elemental Convergence
Channel elemental forces to deal 4d10 damage of a chosen type (fire, ice, lightning) in a 60 ft. line. DC 18 Dex save for half damage.
Cosmic Judgment
Target one creature within 120 ft. to make a DC 20 Wisdom saving throw or be paralyzed until the end of their next turn.
Abilities
Arcane Equilibrium
The High Mages can sense magical imbalances within 60 feet, granting advantage on Arcana checks.
Dual Heritage
Gains advantage on saving throws against charm and fear effects due to mixed lineage.
Saving throws
strength
+0
dexterity
+2
constitution
+3
intelligence
+4
wisdom
+3
charisma
+5
Damage resistances
Psychic
Force
Public creation
Worldbuilding Context
The High Mages is a public character profile shared by noahloechiethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around The High Mages
Use The High Mages as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.