
Character
THE JESTER
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- vincent Wallace
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Performance, Acrobatics, Stealth
Biography
Alexander Cory Shane, born in the glamorous Beverly Hills, California, was a child who reveled in the art of mischief and laughter. Blessed with a natural talent for comedic antics, he dreamed of one day captivating audiences with his unique brand of humor. However, as he grew older, his attempts at comedy were often met with a lukewarm reception, leaving him feeling increasingly frustrated and misunderstood. Undeterred, he decided to take matters into his own hands and opened a practical joke and prank shop, hoping to share his passion with the world. Alas, his venture was doomed to failure, and the weight of his disappointment soon consumed him. In a desperate act of rebellion, he embraced the persona of "The Jester," a larger-than-life character who would stop at nothing to bring his brand of chaotic entertainment to the masses, even if it meant resorting to dangerous and deadly pranks. The Jester, with his towering stature, vibrant blue-purple hair, and signature Mardi Gras-inspired attire, became a notorious figure, feared and revered in equal
Attributes
Strength
18, modifier +4
Dexterity
20, modifier +5
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
22, modifier +6
Actions
Prankster's Gambit
The Jester can choose one creature within 30 feet to make a DC 16 Dexterity saving throw. On a failed save, the target takes 4d10 psychic damage and is incapacitated until the end of their next turn. On a successful save, the target takes half damage and is not incapacitated.
Deadly Trickery
The Jester can create a dangerous illusion that manifests as a physical object. This object can deal 3d8 force damage to any creature that interacts with it. The Jester can use this ability three times per day.
Jester's Leap
The Jester can teleport up to 60 feet to an unoccupied space he can see. After teleporting, he can make one melee attack as a bonus action.
Chaotic Laughter
The Jester unleashes a fit of maniacal laughter. All creatures within 30 feet must succeed on a DC 15 Constitution saving throw or take 3d6 thunder damage and be stunned until the end of their next turn.
Abilities
Mischief Maker
The Jester can create an aura of chaos, causing all creatures within 10 feet to make a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
+8
dexterity
+9
intelligence
+7
wisdom
+6
constitution
+9
charisma
+10
Damage resistances
Psychic
Poison
Public creation
Worldbuilding Context
THE JESTER is a public character profile shared by vincent Wallacethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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