
Character
THE JESTER
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- vincent Wallace
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Performance, Stealth, Insight
Biography
Alexander Corey Shane's journey from a mischievous child to a notorious villain was a twisted tale of rejection and vengeance. Born into the lavish world of Beverly Hills, he found solace in practical jokes, much to the chagrin of his peers. Undeterred, he pursued his passions, opening a joke store and trying his hand at comedy, only to be met with constant dismissal and ridicule. Fueled by the belief that his parents' legacy had been tarnished, he donned the persona of the Jester, a larger-than-life character adorned in a purple jacket, a crown, and a cane. Unleashing a relentless campaign of pranks and chaos upon the city, he became a force to be reckoned with, his madness and brilliance colliding to create a villain of legendary proportions. Ultimately, his reign of terror landed him in an asylum and then behind bars, where he continued to plot his ultimate revenge, determined to make those who had wronged him pay dearly for their lack of appreciation for his unique brand of entertainment.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Jester's Trick
THE JESTER can create a magical illusion that distracts and confuses enemies. Each creature of his choice within 30 feet must make a DC 15 Intelligence saving throw or take 3d8 psychic damage and be incapacitated until the end of their next turn.
Cane of Chaos
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 4 bludgeoning damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn.
Prankster's Barrage
THE JESTER unleashes a flurry of practical jokes in a 20-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 damage on a failed save or half as much on a successful one. Additionally, affected creatures are blinded until the end of their next turn.
Ultimate Revenge
Once per day, THE JESTER can unleash a devastating prank that targets up to three creatures within 60 feet. Each target must make a DC 17 Wisdom saving throw. On a failed save, the target takes 6d10 psychic damage and is paralyzed until the end of their next turn. On a successful save, they take half damage and are not paralyzed.
Abilities
Madness Inducer
Any creature that sees THE JESTER must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute.
Saving throws
strength
+6
dexterity
+7
intelligence
+5
charisma
+8
Damage resistances
Psychic
Public creation
Worldbuilding Context
THE JESTER is a public character profile shared by vincent Wallacethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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