
Character
THE JESTER
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- vincent Wallace
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Performance, Stealth, Insight
Biography
Alexander Corey Shane's story is one of a troubled youth who sought solace in mischief and laughter. Born to affluent parents in Beverly Hills, he found joy in pranking those around him, oblivious to the distress he caused. After his parents' passing, he spiraled, turning his childhood antics into a twisted career, opening a joke shop and trying his hand at comedy, only to be met with rejection and disdain. Fueled by resentment, he donned the persona of the Jester, a larger-than-life character adorned in a regal purple jacket and crown, wielding a cane of practical jokes. His reign of chaos and mayhem across the city eventually landed him in an asylum and prison, where his thirst for vengeance only grew, transforming him into one of the most dangerous and notorious villains of all time.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Cane of Chaos
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 4 bludgeoning damage and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Prankster's Delight
The Jester can create an illusion of a harmless object or creature within 30 feet. This illusion lasts for 1 minute and can be used to distract or confuse enemies. Creatures within 10 feet must make a DC 15 Intelligence saving throw or be incapacitated until the end of their next turn.
Jester's Gambit
The Jester can choose to roll a d6 and add the result to his next attack roll or ability check. This ability can be used once per turn.
Ultimate Prank
The Jester can unleash a barrage of practical jokes, forcing all creatures within a 30-foot radius to make a DC 16 Dexterity saving throw. On a failed save, they take 4d8 psychic damage and are stunned until the end of their next turn. On a successful save, they take half damage and are not stunned.
Abilities
Mischief Maker
The Jester can use his charisma to charm creatures, granting him advantage on deception checks.
Jester's Resilience
The Jester has advantage on saving throws against being frightened.
Saving throws
strength
+6
dexterity
+7
intelligence
+5
wisdom
+4
constitution
+8
charisma
+8
Damage resistances
Psychic
Public creation
Worldbuilding Context
THE JESTER is a public character profile shared by vincent Wallacethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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