Artwork for THE JESTER

Character

THE JESTER

Created by vincent Wallace

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
vincent Wallace
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Chaotic Evil
Size
Large
Armor class
15
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish, Infernal
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Deception, Performance, Stealth, Insight

Biography

Alexander Corey Shane's story is one of a troubled youth who sought solace in mischief and laughter. Born to affluent parents in Beverly Hills, he found joy in pranking those around him, oblivious to the distress he caused. After his parents' passing, he spiraled, turning his childhood antics into a twisted career, opening a joke shop and trying his hand at comedy, only to be met with rejection and disdain. Fueled by resentment, he donned the persona of the Jester, a larger-than-life character adorned in a regal purple jacket and crown, wielding a cane of practical jokes. His reign of chaos and mayhem across the city eventually landed him in an asylum and prison, where his thirst for vengeance only grew, transforming him into one of the most dangerous and notorious villains of all time.

Attributes

Strength

16, modifier +3

Dexterity

18, modifier +4

Constitution

20, modifier +5

Intelligence

14, modifier +2

Wisdom

12, modifier +1

Charisma

20, modifier +5

Actions

Cane of Chaos

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 4 bludgeoning damage and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Prankster's Delight

The Jester can create an illusion of a harmless object or creature within 30 feet. This illusion lasts for 1 minute and can be used to distract or confuse enemies. Creatures within 10 feet must make a DC 15 Intelligence saving throw or be incapacitated until the end of their next turn.

Jester's Gambit

The Jester can choose to roll a d6 and add the result to his next attack roll or ability check. This ability can be used once per turn.

Ultimate Prank

The Jester can unleash a barrage of practical jokes, forcing all creatures within a 30-foot radius to make a DC 16 Dexterity saving throw. On a failed save, they take 4d8 psychic damage and are stunned until the end of their next turn. On a successful save, they take half damage and are not stunned.

Abilities

Mischief Maker

The Jester can use his charisma to charm creatures, granting him advantage on deception checks.

Jester's Resilience

The Jester has advantage on saving throws against being frightened.

Saving throws

strength

+6

dexterity

+7

intelligence

+5

wisdom

+4

constitution

+8

charisma

+8

Damage resistances

Psychic

Public creation

Worldbuilding Context

THE JESTER is a public character profile shared by vincent Wallacethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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