
Character
The Living Fire
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 10 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Enders_Cave
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 10
- Artwork images
- 1
Details
- Type
- Elemental
- Alignment
- Chaotic Neutral
- Size
- Huge
- Armor class
- 20
- Hit points
- 350
- Speed
- 30
- Challenge
- 20
- Experience
- 100000
- Languages
- Ignan, Common
- Senses
- darkvision 120 ft., truesight 60 ft., passive Perception 19
- Skills
- Intimidation +10, Perception +9, Survival +9
Biography
The Living Fire: A Primordial Inferno Awakened Forged in the heart of a dying sun, the Living Fire was a manifestation of the universe's primal rage, a sentient blaze that sought to consume all that stood in its path. Born from the cataclysmic collision of cosmic forces, these creatures of pure energy were imbued with a singular purpose: to scorch the very fabric of existence, reducing the world to ashes and cinders. As the Living Fire roamed the ethereal planes, its ravenous flames licked at the boundaries of reality, seeking to breach the veil that separated the mortal realm from the infinite expanse of the primordial cosmos. With each passing eon, the Living Fire's hunger grew, and its determination to unleash a firestorm of unimaginable proportions intensified. Fueled by the ceaseless currents of cosmic energy, the creatures amassed their power, harnessing the very essence of creation to forge a path of destruction that would shake the foundations of the known universe. Only the bravest and most resolute of heroes could hope to stand against the relentless onslaught of this primordial inferno, for the Living Fire cared not for the pleas of the weak or the prayers of the faithful - it sought only to consume, to burn, to reduce all to ash and embers.
Attributes
Strength
26, modifier +8
Dexterity
18, modifier +4
Constitution
24, modifier +7
Intelligence
10, modifier +0
Wisdom
14, modifier +2
Charisma
16, modifier +3
Actions
Multiattack
The Living Fire makes three attacks: one with its Fiery Touch and two with its Fireball.
Fiery Touch
Melee Spell Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (6d8) fire damage and the target must succeed on a DC 22 Dexterity saving throw or be ignited, taking 10 (3d6) fire damage at the start of each of its turns until it or another creature uses an action to extinguish the flames.
Fireball
Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 40 (8d8) fire damage. On a hit, the target must succeed on a DC 22 Dexterity saving throw or be blinded until the end of its next turn.
Abilities
Flame Aura
Any creature that starts its turn within 10 feet of the Living Fire takes 10 (3d6) fire damage.
Saving throws
strength
+15
dexterity
+11
constitution
+14
wisdom
+9
Legendary actions
Ignite
The Living Fire can ignite a creature it can see within 60 feet. The target must succeed on a DC 22 Dexterity saving throw or take 45 (10d8) fire damage and be ignited as per the Fiery Touch ability.
Flame Surge
The Living Fire can move up to half its speed and leave a trail of flames in its wake. Each creature in the area must make a DC 22 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much on a successful one.
Cosmic Conflagration (Costs 3 Actions)
The Living Fire unleashes a wave of cosmic flames in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much on a successful one.
Lair actions
Infernal Eruption
On initiative count 20 (losing initiative ties), the Living Fire can cause the ground in a 30-foot radius around it to erupt in flames. Each creature in that area must make a DC 22 Dexterity saving throw, taking 50 (10d10) fire damage on a failed save, or half as much on a successful one.
Flame Barrier
The Living Fire can create a barrier of flames in a 20-foot radius around itself. Until the next round, any creature that enters the area or starts its turn there takes 20 (4d6) fire damage.
Damage resistances
bludgeoning
piercing
slashing from nonmagical attacks
Damage immunities
fire
poison
Condition immunities
charmed
frightened
paralyzed
poisoned
Public creation
Worldbuilding Context
The Living Fire is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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