Artwork for The Living Fire

Character

The Living Fire

Created by Enders_Cave

The Living Fire: A Blazing Saga of Cosmic Creation In the primordial chaos that preceded the birth of the known universe, a great battle raged between the forces of light and darkness. From the very embers of this cosmic conflict, the Living Fire was forged – a sentient, elemental entity born of the scorching flames that once threatened to consume all existence. These beings of pure, incandescent energy were imbued with a singular purpose: to purge the world of all that stood in the way of their creators' vision for a new, untamed realm. Driven by an unquenchable hunger, the Living Fire swept across the nascent landscape, leaving in their wake a trail of smoldering destruction. Their very presence was a harbinger of doom, as their flickering forms devoured all in their path, transforming verdant landscapes into barren, charred wastelands. Yet, within the heart of this infernal maelstrom, a glimmer of sentience stirred – a spark of self-awareness that threatened to challenge the very mandate of their existence. As the Living Fire grappled with this newfound consciousness, the fate of the burgeoning world hung in the balance, a cataclysmic struggle between the relentless forces of creation and the dawning desire for self-determination.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 10 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
0
Detail fields
11
Profile sections
10
Artwork images
1

Details

Type
Elemental
Alignment
Chaotic Neutral
Size
Large
Armor class
18
Hit points
300
Speed
30
Challenge
20
Experience
5000
Languages
Ignan, Common
Senses
Darkvision 60 ft., Truesight 120 ft., Passive Perception 21
Skills
Intimidation, Perception, Survival

Biography

The Living Fire: A Blazing Saga of Cosmic Creation In the primordial chaos that preceded the birth of the known universe, a great battle raged between the forces of light and darkness. From the very embers of this cosmic conflict, the Living Fire was forged – a sentient, elemental entity born of the scorching flames that once threatened to consume all existence. These beings of pure, incandescent energy were imbued with a singular purpose: to purge the world of all that stood in the way of their creators' vision for a new, untamed realm. Driven by an unquenchable hunger, the Living Fire swept across the nascent landscape, leaving in their wake a trail of smoldering destruction. Their very presence was a harbinger of doom, as their flickering forms devoured all in their path, transforming verdant landscapes into barren, charred wastelands. Yet, within the heart of this infernal maelstrom, a glimmer of sentience stirred – a spark of self-awareness that threatened to challenge the very mandate of their existence. As the Living Fire grappled with this newfound consciousness, the fate of the burgeoning world hung in the balance, a cataclysmic struggle between the relentless forces of creation and the dawning desire for self-determination.

Attributes

Strength

26, modifier +8

Dexterity

18, modifier +4

Constitution

24, modifier +7

Intelligence

14, modifier +2

Wisdom

16, modifier +3

Charisma

20, modifier +5

Actions

Inferno Blast

Ranged Spell Attack: +14 to hit, range 120 ft., one target. Hit: 45 (10d8) fire damage. On a critical hit, the target is also blinded until the end of its next turn.

Flame Whirl

The Living Fire creates a swirling vortex of flames in a 30-foot radius centered on itself. Each creature in that area must make a DC 20 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. This action can be used once every 3 rounds.

Ember Form

The Living Fire can shift into a cloud of embers, becoming incorporeal for 1 minute. While in this form, it can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) fire damage if it ends its turn inside an object.

Abilities

Flame Aura

Any creature that starts its turn within 10 feet of The Living Fire takes 10 (3d6) fire damage.

Saving throws

strength

+14

dexterity

+10

constitution

+15

wisdom

+11

charisma

+12

Legendary actions

Ignite

The Living Fire can ignite a creature it can see within 60 feet. The target must succeed on a DC 20 Constitution saving throw or take 27 (6d8) fire damage at the start of each of its turns until it or another creature uses an action to extinguish the flames.

Flame Surge

The Living Fire can move up to its speed in a burst of flames, dealing 22 (4d10) fire damage to all creatures in its path. This action can be taken twice per round.

Consume Essence

The Living Fire targets one creature within 30 feet. The target must make a DC 20 Wisdom saving throw. On a failed save, the target takes 45 (10d8) fire damage and The Living Fire regains hit points equal to half the damage dealt.

Lair actions

Eruption of Flames

On initiative count 20 (losing initiative ties), The Living Fire can cause flames to erupt from the ground in a 60-foot radius centered on a point it can see within its lair. Each creature in that area must make a DC 20 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much on a successful one.

Firestorm

The Living Fire can summon a storm of fire that lasts until the next round. Each creature in the lair must make a DC 20 Constitution saving throw at the start of their turn, taking 22 (4d10) fire damage on a failed save, or half as much on a successful one.

Damage resistances

bludgeoning

piercing

slashing from nonmagical attacks

Damage immunities

fire

poison

Condition immunities

charmed

frightened

paralyzed

poisoned

Public creation

Worldbuilding Context

The Living Fire is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around The Living Fire

Use The Living Fire as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.