Artwork for The Living Fire

Character

The Living Fire

Created by Enders_Cave

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 11 labeled detail fields; 10 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
0
Detail fields
11
Profile sections
10
Artwork images
1

Details

Type
Elemental
Alignment
Chaotic Evil
Size
Large
Armor class
18
Hit points
300
Speed
30
Challenge
20
Experience
5000
Languages
Ignan, Common
Senses
Darkvision 60 ft., Truesight 120 ft., Passive Perception 20
Skills
Intimidation, Perception, Survival

Biography

The Living Fire: A Cursed Awakening In the darkest depths of the Abyssal Realm, where the very fabric of reality warps and twists, an ancient and malevolent sorcerer named Xarathus the Corruptor had long sought to harness the primal forces of the universe for his own nefarious purposes. Through arcane rituals steeped in blood and shadow, he delved into the mysteries of elemental magic, determined to create a legion of loyal servants that would answer to his every whim. It was in this unholy crucible that the Living Fire was born - a serpentine horde of sentient flames, imbued with an insatiable hunger and an unquenchable rage. Xarathus had succeeded in his dark experiment, but the living infernos he had summoned proved to be far more than he could control. Driven by an innate desire to consume and destroy, the Living Fire broke free of their creator's grasp, rampaging across the Abyssal Realm and scorching everything in their path. Now, these fiery abominations seek to spread their conflagration to the mortal world, intent on reducing all they encounter to ash and cinder. Only the bravest and most skilled of heroes can hope to stand against the unstoppable onslaught of the Living Fire and put an end to their reign of devastation.

Attributes

Strength

24, modifier +7

Dexterity

18, modifier +4

Constitution

20, modifier +5

Intelligence

10, modifier +0

Wisdom

14, modifier +2

Charisma

16, modifier +3

Actions

Fiery Bite

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 35 (6d10) fire damage.

Inferno Breath (Recharge 5-6)

The Living Fire exhales a wave of flames in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

Flame Whip

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 45 (8d10) fire damage and the target must succeed on a DC 20 Strength saving throw or be pulled 10 feet closer to The Living Fire.

Abilities

Flame Aura

Any creature that starts its turn within 10 feet of The Living Fire takes 10 (3d6) fire damage.

Saving throws

strength

+13

dexterity

+11

constitution

+12

wisdom

+10

charisma

+9

Legendary actions

Ignite (Costs 2 Actions)

The Living Fire targets one creature it can see within 60 feet. The target must succeed on a DC 20 Constitution saving throw or take 22 (4d10) fire damage and be ignited, taking an additional 10 (3d6) fire damage at the start of each of its turns until it or another creature uses an action to put out the flames.

Conflagration (Costs 3 Actions)

The Living Fire creates a 20-foot radius sphere of flames centered on itself. Each creature in that area must make a DC 20 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of The Living Fire's next turn.

Flame Surge (Costs 1 Action)

The Living Fire moves up to its speed without provoking opportunity attacks, leaving a trail of fire in its wake. Each creature that enters the trail or starts its turn there takes 10 (3d6) fire damage.

Lair actions

Erupting Flames

On initiative count 20 (losing initiative ties), The Living Fire can cause flames to erupt from the ground in a 30-foot radius centered on a point it can see within 120 feet. Each creature in that area must make a DC 20 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much on a successful one.

Infernal Winds

On initiative count 20, The Living Fire can summon scorching winds that last until the next round. All ranged attacks made within the lair have disadvantage, and any creature that starts its turn in the lair takes 5 (1d10) fire damage.

Damage resistances

bludgeoning

piercing

slashing from nonmagical attacks

Damage immunities

fire

poison

Condition immunities

charmed

frightened

paralyzed

poisoned

Public creation

Worldbuilding Context

The Living Fire is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around The Living Fire

Use The Living Fire as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.