
Character
The Magic Man
Born as a forgotten bastard child in a traveling circus, The Magic Man discovered his innate sorcerous gifts while watching a genuine stage magician perform, realizing that real magic was far more intoxicating than mere sleight of hand—it was the rush of controlling an entire crowd's perception, the electricity of commanding attention, the pure adrenaline of bending reality itself to his will. Orphaned at fourteen and cast out for accidentally immolating the circus tent during a volatile magical tantrum, he spent years wandering from town to town, chasing increasingly dangerous magical experiences to recreate that first transcendent high, developing an obsession with the theatrical arts of deception that rivaled his hunger for raw arcane power. His breakthrough came when he realized that true mastery wasn't about overwhelming force, but about orchestrating an opponent's own confidence into a weapon against them—crafting illusions so convincing that victims would willingly hand him victory, their minds shattered by the whiplash of false triumph suddenly inverted into absolute magical annihilation. The Magic Man now travels the realm as a self-proclaimed "showman of sorcery," collecting stories of his elaborate psychological victories like trophies, his unstable temperament and unpredictable moral compass making him equally likely to defend the innocent or exploit them, depending entirely on which scenario promises the greatest theatrical spectacle and adrenaline-soaked payoff. His arsenal of conjured doppelgangers and protective enchantments serves not as cowardice but as the perfect stage setup—each fake clone another actor in his grand performance, each protective layer another curtain to dramatically sweep away at the moment of maximum psychological impact.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Deception, Performance, Arcana, Insight
Biography
Born as a forgotten bastard child in a traveling circus, The Magic Man discovered his innate sorcerous gifts while watching a genuine stage magician perform, realizing that real magic was far more intoxicating than mere sleight of hand—it was the rush of controlling an entire crowd's perception, the electricity of commanding attention, the pure adrenaline of bending reality itself to his will. Orphaned at fourteen and cast out for accidentally immolating the circus tent during a volatile magical tantrum, he spent years wandering from town to town, chasing increasingly dangerous magical experiences to recreate that first transcendent high, developing an obsession with the theatrical arts of deception that rivaled his hunger for raw arcane power. His breakthrough came when he realized that true mastery wasn't about overwhelming force, but about orchestrating an opponent's own confidence into a weapon against them—crafting illusions so convincing that victims would willingly hand him victory, their minds shattered by the whiplash of false triumph suddenly inverted into absolute magical annihilation. The Magic Man now travels the realm as a self-proclaimed "showman of sorcery," collecting stories of his elaborate psychological victories like trophies, his unstable temperament and unpredictable moral compass making him equally likely to defend the innocent or exploit them, depending entirely on which scenario promises the greatest theatrical spectacle and adrenaline-soaked payoff. His arsenal of conjured doppelgangers and protective enchantments serves not as cowardice but as the perfect stage setup—each fake clone another actor in his grand performance, each protective layer another curtain to dramatically sweep away at the moment of maximum psychological impact.
Attributes
Strength
10, modifier +0
Dexterity
16, modifier +3
Constitution
15, modifier +2
Intelligence
18, modifier +4
Wisdom
14, modifier +2
Charisma
20, modifier +5
Actions
Conjure Clone
Create 1d4 illusory duplicates of yourself that last for 1 minute. Each clone can mimic your actions but cannot attack.
Manly Blast
Unleash a powerful magical blast dealing 6d8 force damage in a 30 ft. line. Creatures must make a DC 18 Dexterity saving throw, taking half damage on a success.
Psychological Warfare
Target one creature within 60 ft. to make a DC 18 Wisdom saving throw. On a failure, they are convinced they are winning, suffering disadvantage on their next attack.
Layered Protection
Gain 3 layers of magical protection, granting +2 AC and resistance to one damage type of your choice for 1 minute. Each layer can absorb one instance of damage.
Grand Illusion
Create an elaborate illusion that covers a 60 ft. area, causing creatures to perceive false threats. Creatures must succeed on a DC 18 Intelligence saving throw or be frightened for 1 minute.
Abilities
Illusory Mastery
The Magic Man can create illusions that deceive even the most perceptive foes, granting advantage on deception checks.
Saving throws
strength
+0
dexterity
+6
constitution
+5
intelligence
+8
wisdom
+5
charisma
+10
Damage resistances
Psychic
Fire
Public creation
Worldbuilding Context
The Magic Man is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around The Magic Man
Use The Magic Man as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.