
Character
The Maikaduath
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Kstarfireheart3583
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Alignment
- Chaotic Neutral
- Faction
- Shadow Blades
- Size
- Medium
- Armor class
- 15
- Hit points
- 90
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Stealth, Acrobatics, Deception, Insight, Perception
Biography
Born from the ashes of a the Great Culling, the Maikaduath emerged when a mysterious shadowy figure gathered rebels and malcontents transforming them into something far more sinister—a tool of calculated destruction aimed at destabilizing the very foundations of power across all the human kingdoms. What began as whispered promises of vengeance evolved into a sophisticated network of cutthroats and thieves who operate from labyrinthine tunnels beneath city streets and dark corridors of castles, each member bound by shadow pacts and the intoxicating allure of chaos rather than any noble cause. The shadowy leader, an elf whose true identity remains shrouded in legend and speculation, orchestrates each assassination and theft with surgical precision, selecting targets seemingly at random—a corrupt noble here, an unimportant merchant there—creating a tapestry of paranoia and mistrust among the ruling classes. Clad in their distinctive grey cloaks that billow like smoke through darkened alleys, the Maikaduath have become less an organization and more a force of nature, a living embodiment of entropy that feeds on disorder and thrives in the spaces between law and justice. Their daggers have written a bloody history across the realm, and their thefts have bankrupted merchant houses and toppled dynasties, all orchestrated by an unseen hand that may be far older and more patient than anyone dares imagine. Whether they are instruments of genuine revolution corrupted beyond recognition or merely chaos given form by an ancient elf's vision remains a question that keeps nobles awake at night.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
14, modifier 2
Intelligence
14, modifier 2
Wisdom
15, modifier 2
Charisma
10, modifier 0
Actions
Shadow Strike
Make a melee attack with a short sword. On a hit, deal 2d6 + 4 piercing damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
Dagger Flurry
Make two ranged attacks with daggers. Each hit deals 1d4 + 4 piercing damage. If both hit the same target, the target must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Whispers of Chaos
Choose one creature within 30 ft. to make a Wisdom saving throw (DC 15). On a failure, the target is frightened until the end of its next turn.
Cloak of Smoke
As a bonus action, become invisible until the start of your next turn. This effect ends if you attack or cast a spell.
Poison Strike
As a bonus action, make one ranged attack with a poisoned dagger. +4 to Hit, deals 1d4 +4 piercing damage plus 2d8 poison damage, DC 16 on CON saving throw for half poison damage
Abilities
Shadowy Presence
Advantage on Stealth checks in dim light or darkness.
Cloak of Shadows
Resistance to damage from ranged attacks while in darkness.
Saving throws
strength
2
dexterity
4
constitution
2
intelligence
2
wisdom
2
Damage resistances
Piercing
Slashing
Poison
Public creation
Worldbuilding Context
The Maikaduath is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to World Of Dragon's End, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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