
Character
The Malard Tri-Domain Vanguard
The Malard Tri-Domain Vanguard, a legendary and slightly unhinged regiment, has long been whispered about across realms. At its center is their reluctant ruler, a 5'10" human whose doctrine combines brutal efficiency with emotionally confusing motivation. His "Malard Mode" training, named after a pun nobody dares to question, pushes recruits through the harshest of conditions, testing their limits and forging them into an elite force. The Vanguard's battlefield presence is a sight to behold, defying logic and expectations. Warships crawl onto land with deployed tracks, aircraft carve lightning across frozen skies, and infantry advance through storm-flooded terrain as if guided by fate itself. When soldiers cry, their commander turns away, muttering about "visibility impairment," only to escalate the weather into a thunderous blizzard that annihilates enemies with suspicious emotional timing. Enemy generals initially dismiss them, until cannon fire echoes from impossible directions and a voice cuts through the storm: "Win and come back... baka." By the time they understand, it's already too late—the storm has claimed their forces, and the Malard Tri-Domain Vanguard has once again proven their unparalleled prowess and unwavering loyalty to their reluctant leader. {They are whispered across realms as a legendary, slightly unhinged regiment where elite warriors, storm mages, foxian tacticians, dwarven engineers, and airborne spellcasters somehow function under one commander who insists he is “not doing this because he cares or anything—baka.” At its center is their reluctant ruler: a 5’10” human whose doctrine combines brutal efficiency with emotionally confusing motivation, famous for issuing recruitment notices that read like death warnings yet attract fanatically loyal soldiers who interpret them as heartfelt devotion. His “Malard Mode” training—named after a pun nobody dares question—pushes recruits through blizzards, naval bombardments, and aerial maneuvers simultaneously, all while he yells that war is painful and they are forbidden from dying because paperwork is annoying… not because they’re family. The Vanguard’s battlefield presence defies logic: warships crawl onto land with deployed tracks, aircraft carve lightning across frozen skies, and infantry advance through storm-flooded terrain as if guided by fate itself. When soldiers cry, their commander turns away, muttering about “visibility impairment,” only to escalate the weather into a thunderous blizzard that annihilates enemies with suspicious emotional timing. Enemy generals initially dismiss them—until cannon fire echoes from impossible directions and a voice cuts through the storm: “Win and come back… baka.” By the time they understand, it’s already too late—the storm di} *didn’t arrive… it was commanded.* Character details: Alignment - Chaotic Good.. Style: ANIME. Support Prompts Ultra HD, Dreamy Glow, Stylized Linework ⚔️ Malard Tri-Domain Vanguard — D&D Classification 👑 Kuromegane (Commander) Class: Wizard (Evocation) / Fighter (Battle Master) Alignment: Chaotic Good (pretending to be Lawful Neutral) • Wizard = weather manipulation, battlefield control • Fighter = tactical command, discipline, weapon competence 👉 Reality: He acts cold and pragmatic… but everything he does protects his people. 👉 True alignment quote: “Don’t die. It’s inefficient… baka.” ⸻ 🪖 Infantry Core Class: Fighter (Champion / Battle Master) Alignment: Lawful Neutral → shifts to Lawful Good under him • Disciplined, resilient, trained in “Malard Mode” • Capable of fighting in impossible terrain 👉 Trait: They’ve accepted suffering as normal. ⸻ ⚓ Naval Division (Walking Warships Crew) Class: Artificer (closest fit—even if not “classic,” it’s unavoidable for the concept) Alt Classic Substitute: Fighter (Siege specialists) + Wizard (Enchanters) Alignment: Neutral Good • Engineers + siege masters • Maintain the absurd land-sailing warships 👉 Trait: Equal parts genius and “why does this even
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Kuromegane2
- Connected worlds
- 1
- Detail fields
- 12
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Chaotic Good
- Faction
- Kurogane Shogunate (黒鉄幕府)
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Persuasion, Survival
Biography
The Malard Tri-Domain Vanguard, a legendary and slightly unhinged regiment, has long been whispered about across realms. At its center is their reluctant ruler, a 5'10" human whose doctrine combines brutal efficiency with emotionally confusing motivation. His "Malard Mode" training, named after a pun nobody dares to question, pushes recruits through the harshest of conditions, testing their limits and forging them into an elite force. The Vanguard's battlefield presence is a sight to behold, defying logic and expectations. Warships crawl onto land with deployed tracks, aircraft carve lightning across frozen skies, and infantry advance through storm-flooded terrain as if guided by fate itself. When soldiers cry, their commander turns away, muttering about "visibility impairment," only to escalate the weather into a thunderous blizzard that annihilates enemies with suspicious emotional timing. Enemy generals initially dismiss them, until cannon fire echoes from impossible directions and a voice cuts through the storm: "Win and come back... baka." By the time they understand, it's already too late—the storm has claimed their forces, and the Malard Tri-Domain Vanguard has once again proven their unparalleled prowess and unwavering loyalty to their reluctant leader. {They are whispered across realms as a legendary, slightly unhinged regiment where elite warriors, storm mages, foxian tacticians, dwarven engineers, and airborne spellcasters somehow function under one commander who insists he is “not doing this because he cares or anything—baka.” At its center is their reluctant ruler: a 5’10” human whose doctrine combines brutal efficiency with emotionally confusing motivation, famous for issuing recruitment notices that read like death warnings yet attract fanatically loyal soldiers who interpret them as heartfelt devotion. His “Malard Mode” training—named after a pun nobody dares question—pushes recruits through blizzards, naval bombardments, and aerial maneuvers simulta
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
16, modifier 3
Actions
Malard Mode Assault
Make three melee attacks with a weapon. On hit, each deals 2d10 + 4 slashing damage.
Storm Surge
Create a 30 ft. radius storm. Enemies must make a DC 18 Dexterity saving throw or take 4d8 lightning damage and be knocked prone.
Recruitment Call
Issue a recruitment notice. Allies gain advantage on their next attack roll and can reroll a failed saving throw.
Abilities
Stormcaller
The Vanguard can manipulate weather, creating storms that obscure vision and hinder enemies.
Unyielding Loyalty
Allies within 30 feet gain advantage on saving throws against being frightened.
Emotional Confusion
Enemies within 10 feet must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.
Baka's Blessing
Once per long rest, the Vanguard can heal an ally for 3d10 hit points.
Saving throws
strength
8
dexterity
7
constitution
10
charisma
7
Legendary actions
Thunderous Command
As a legendary action, the Vanguard can force all enemies within 60 ft. to make a DC 18 Wisdom saving throw or take 3d10 thunder damage and be stunned until the end of their next turn.
Blizzard Barrage
Summon a blizzard in a 60 ft. radius. All creatures must make a DC 18 Constitution saving throw or take 6d6 cold damage and have their speed halved until the end of their next turn.
Emotional Storm
Once per round, the Vanguard can create a localized storm that grants allies advantage on attack rolls and imposes disadvantage on enemies' attack rolls for one turn.
Damage resistances
Lightning
Thunder
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
The Malard Tri-Domain Vanguard is a public character profile shared by Kuromegane2through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The World Of Aetheryon, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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