
Character
The Master Of Ice
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image; 1 creator-selected tag supplied by the creator.
- Creation type
- Character
- Shared by
- Galen0
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Wizard
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 180
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Primordial, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Arcana, Perception, Insight
Biography
The Master of Ice, a being shrouded in mystery, hails from a land where the very essence of winter reigns supreme. Born with an innate affinity for the cryogenic arts, he spent centuries perfecting his craft, delving into the arcane secrets of ice and frost. His mastery grew to such a degree that he became immune to the ravages of time, his body and mind frozen in a state of perpetual winter. Legends speak of his ability to conjure blizzards that could freeze entire armies, and his skill in crafting intricate ice sculptures that could captivate the beholder. However, his thirst for power led him to clash with the other Masters and Mistresses of the Elements, a conflict that ultimately ended with his defeat at the hands of the Master of the Wind. Humbled by this experience, the Master of Ice now focuses his efforts on maintaining his domain, though he remains wary of the one who bested him, accepting the occasional advice and counsel offered by his former foe.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
20, modifier 5
Wisdom
16, modifier 3
Charisma
12, modifier 1
Actions
Blizzard Conjure
The Master of Ice conjures a blizzard in a 60-foot radius. Creatures in the area must make a DC 18 Dexterity saving throw or take 6d8 cold damage and be blinded until the end of their next turn.
Ice Prison
The Master can target one creature within 60 feet, encasing it in ice. The target must succeed on a DC 18 Strength saving throw or be restrained for 1 minute. It can repeat the saving throw at the end of each of its turns.
Frostbite Blast
The Master unleashes a blast of icy energy in a 30-foot line. Each creature in that line must make a DC 18 Constitution saving throw, taking 4d10 cold damage on a failed save, or half as much on a success.
Ice Sculpture
As an action, The Master can create an intricate ice sculpture that can serve as a distraction. Creatures within 30 feet must succeed on a DC 18 Wisdom saving throw or be charmed until the end of their next turn.
Abilities
Eternal Winter
The Master of Ice is immune to aging effects and cannot be aged magically or physically.
Frosted Touch
Any creature that touches or is touched by The Master of Ice must succeed on a DC 18 Constitution saving throw or take 3d10 cold damage.
Saving throws
strength
0
dexterity
2
constitution
10
intelligence
11
wisdom
7
charisma
5
Damage resistances
Cold
Public creation
Worldbuilding Context
The Master Of Ice is a public character profile shared by Galen0through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Eridis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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