
Character
The Master Of Wind, Tray
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image; 1 creator-selected tag supplied by the creator.
- Creation type
- Character
- Shared by
- Galen0
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Wizard
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Arcana, Insight, Perception, Persuasion
Biography
Tray, the enigmatic Master of Wind, hails from a realm far beyond the bounds of this world. A seeker of knowledge and a wielder of the elemental forces, he found himself summoned to the land of Eridis, where his affinity for the wind took on a new and profound significance. Driven by an insatiable curiosity, he immersed himself in the study of wind magic, mastering its intricacies with a fervor that few could match. In his quest to become the true Master of Wind, he challenged and bested the wielders of the other nine elements, earning the respect and reverence of his peers. Yet, Tray remains a figure shrouded in mystery, content to wander the realms, offering his wisdom and aid to those in need, his true origins and purpose known only to the most perceptive. His power, a reflection of the boundless nature of the wind itself, serves as a testament to his extraordinary journey, a tale of a stranger in a strange land who has become a legend in his own right. (In short, he's not revealed to the Player as the Master of Wind until very late game). (Note: After the Player has finished their first battle against the Mistress of Poison, Tray can be found all over the Map, sitting at some form of table and is placing tiles on it, sometimes in areas that the Player had to unlock for themselves without any hint of how Tray got there ahead of them. If the Player talks to him, they can either take up one of Tray's tutorial lessons for Eletin Tiles, or get directions to any of the other Masters and Mistresses of the Elements).
Attributes
Strength
10, modifier 0
Dexterity
16, modifier 3
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
14, modifier 2
Charisma
12, modifier 1
Actions
Gust of Wind
Create a powerful gust that pushes creatures back 30 ft. (DC 15 Strength save or be pushed).
Wind Burst
Unleash a wave of wind energy, dealing 4d8 damage of a chosen element in a 30 ft. radius.
Wind Blade
Create a blade of wind that slashes at a target, dealing 3d10 slashing damage on a hit.
Whirlwind Shield
Create a protective barrier of wind, granting +2 AC and resistance to ranged attacks for 1 minute.
Wind Sense
Can focus on anyplace that has wind in it to see and hear what is happening in that place.
Wind Travel
Can focus on anyplace that has wind in it and teleport to it by transforming into wind. No one notices him when he does this.
Abilities
Wind's Embrace
Tray can move through difficult terrain without penalty, as if flying.
Wind Mastery
Once per turn, Tray can add 1d6 wind damage to any spell he casts.
Stranger
Tray can travel anywhere, and only those that have fought him, have seen fight, or been informed about him from the former two know about his identity as The Master of the Wind. Everyone else just knows him by the name he gives them, Tray.
Blessed by Freedom
Four times per turn, Tray can ignore any non-mental based attack by turning into wind.
Saving throws
Strength
0
Dexterity
6
Intelligence
8
Wisdom
5
Damage resistances
Lightning
Thunder
Public creation
Worldbuilding Context
The Master Of Wind, Tray is a public character profile shared by Galen0through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Eridis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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