
Character
The Mistress Of Poison
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image; 1 creator-selected tag supplied by the creator.
- Creation type
- Character
- Shared by
- Galen0
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- female
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Arcana, Nature, Medicine, Deception
Biography
The Mistress of Poison's origins can be traced back to a time long forgotten, when she was but a young apprentice in a hidden sanctuary deep within the swamplands. Drawn to the alluring power of toxic flora and fauna, she dedicated her life to mastering the arcane arts of poison-making, honing her skills until she could manipulate the very essence of life and death. Her thirst for knowledge led her to uncover ancient secrets, granting her the ability to transcend the constraints of time itself. Now, she resides in her secluded swamp, surrounded by a verdant array of deadly plants, concocting potent elixirs and antidotes for those bold enough to seek her out. Though she once clashed with the other elemental Masters in a bid for territorial expansion, a fateful encounter with the enigmatic Master of the Wind humbled her, leading her to focus on safeguarding her domain. Despite the trepidation she feels during his visits, she remains intrigued by his presence, often seeking his counsel and finding solace in their shared respect for the delicate balance of power.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier 2
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
16, modifier 3
Charisma
16, modifier 3
Actions
Poisonous Touch
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 3d10 poison damage and target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.
Concoct Antidote
As an action, she can create a potion that neutralizes poison. This potion can be given to one creature, removing the poisoned condition.
Toxic Cloud
The Mistress conjures a 20-ft. radius cloud of poison. Creatures in the area must make a DC 16 Constitution saving throw, taking 4d8 poison damage on a failed save, or half as much on a success. Lasts for 1 minute.
Nature's Wrath
As a bonus action, she can summon a swarm of poisonous plants to attack. Each creature in a 15-ft. radius must make a DC 16 Dexterity saving throw, taking 3d6 poison damage on a failed save, or half on a success.
Master of Antidotes
Once per long rest, she can create a powerful antidote that grants immunity to poison for 1 hour to one creature.
Abilities
Toxic Resilience
The Mistress is resistant to poison damage and has advantage on saving throws against poison.
Arcane Knowledge
She can add her Intelligence modifier to any ability check related to poisons or toxins.
Saving throws
strength
0
dexterity
2
constitution
4
intelligence
8
wisdom
6
charisma
6
Damage resistances
Poison
Public creation
Worldbuilding Context
The Mistress Of Poison is a public character profile shared by Galen0through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Eridis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around The Mistress Of Poison
Use The Mistress Of Poison as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.