
Character
The Obsidian King, God of Darkness
The Obsidian King, God of Darkness, was once a celestial being of immense power and influence, revered by his followers for his unwavering dominion over the realm of shadows. Born in the primordial chaos of the universe, he possessed the ability to manipulate the very fabric of reality, bending light and energy to his will. However, his thirst for power and control knew no bounds. In his pursuit of absolute dominion, the Obsidian King began to corrupt the landscapes and the minds of those around him, leaving a trail of devastation in his wake. The once-fertile lands of Dronvadra fell into the grip of Shadowfen, a dark and foreboding realm that mirrored the Obsidian King's own twisted desires. His corrupting influence even reached the seat of power, tainting the mind of the old king of the Dominion, who became a puppet in the dark lord's machinations. With a smoker figure and a devilish tone to his voice, the Obsidian King appeared as a blackened king, adorned with a jagged helmet and a crown that symbolized his self-proclaimed divinity. His most prized possession was a tome, a dark repository of arcane knowledge that he used to further his sinister plans, twisting the very fabric of reality to suit his needs.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 10 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- MalikethAnnad4
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 10
- Artwork images
- 2
Details
- Type
- Celestial
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 20
- Hit points
- 350
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 22
- Skills
- Intimidation, Arcana, Deception, Perception
Biography
The Obsidian King, God of Darkness, was once a celestial being of immense power and influence, revered by his followers for his unwavering dominion over the realm of shadows. Born in the primordial chaos of the universe, he possessed the ability to manipulate the very fabric of reality, bending light and energy to his will. However, his thirst for power and control knew no bounds. In his pursuit of absolute dominion, the Obsidian King began to corrupt the landscapes and the minds of those around him, leaving a trail of devastation in his wake. The once-fertile lands of Dronvadra fell into the grip of Shadowfen, a dark and foreboding realm that mirrored the Obsidian King's own twisted desires. His corrupting influence even reached the seat of power, tainting the mind of the old king of the Dominion, who became a puppet in the dark lord's machinations. With a smoker figure and a devilish tone to his voice, the Obsidian King appeared as a blackened king, adorned with a jagged helmet and a crown that symbolized his self-proclaimed divinity. His most prized possession was a tome, a dark repository of arcane knowledge that he used to further his sinister plans, twisting the very fabric of reality to suit his needs.
Attributes
Strength
24, modifier +7
Dexterity
16, modifier +3
Constitution
24, modifier +7
Intelligence
22, modifier +6
Wisdom
20, modifier +5
Charisma
30, modifier +10
Actions
Shadow Grasp
Melee Spell Attack: +14 to hit, reach 15 ft., one target. Hit: 36 (8d8) necrotic damage, and the target must succeed on a DC 25 Constitution saving throw or be paralyzed until the end of its next turn.
Corrupting Influence
The Obsidian King targets one creature he can see within 60 feet. The target must succeed on a DC 25 Wisdom saving throw or be charmed for 1 minute. While charmed in this way, the target is under the Obsidian King's control and must use its action to attack a creature of the Obsidian King's choice on each of its turns.
Devilish Tome
The Obsidian King opens his tome, unleashing a wave of dark energy. Each creature of his choice within 60 feet must make a DC 25 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.
Abilities
Dark Presence
Creatures within 30 feet of the Obsidian King must succeed on a DC 25 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
+14
dexterity
+10
constitution
+14
intelligence
+13
wisdom
+12
charisma
+17
Legendary actions
Shadow Step
The Obsidian King teleports up to 60 feet to an unoccupied space he can see. He can then make one Shadow Grasp attack as part of this action.
Dark Manifestation
The Obsidian King summons a shadowy minion (use the statistics of a Shadow) in an unoccupied space within 30 feet. The minion acts on the Obsidian King's initiative and obeys his commands.
Corrupt Landscape
The Obsidian King corrupts the terrain in a 30-foot radius centered on himself. This area becomes difficult terrain for 1 minute. Creatures that start their turn in this area must succeed on a DC 25 Constitution saving throw or take 22 (4d10) necrotic damage.
Lair actions
Shadows of Dronvadra
On initiative count 20 (losing initiative ties), the Obsidian King can cause shadows to rise from the ground. Each creature of his choice within the lair must succeed on a DC 25 Dexterity saving throw or take 27 (6d8) necrotic damage and be blinded until the end of their next turn.
Corruption of the Mind
On initiative count 10, the Obsidian King can target one creature within the lair. The target must succeed on a DC 25 Wisdom saving throw or be incapacitated until the end of its next turn as dark visions invade its mind.
Damage resistances
Necrotic
Psychic
Damage immunities
Radiant
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Gallery

Public creation
Worldbuilding Context
The Obsidian King, God of Darkness is a public character profile shared by MalikethAnnad4through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Theodaria, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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