
Character
The Roden
The Roden: Guardians of the Forgotten Citadel Deep within the labyrinthine corridors of the Citadel of Dynn, a realm of technological marvels and ancient mysteries, a peculiar breed of autonomous beings known as the Roden roam the steel-clad halls. These slender, humanoid mechs were crafted by the enigmatic Abomination, a being whose very existence is shrouded in enigma and speculation. The Roden, with their piercing lights for eyes and laser armaments, were designed to be the unwavering sentinels of the Citadel, tasked with defending its hallowed chambers from any who dare to trespass. Their limited sentience, however, belies a deeper purpose – for as their numbers grow, so too does their strength and resolve. The Roden are not mere automatons, but rather an interconnected collective, their shared consciousness amplifying their abilities and forging an unbreakable bond. This cybernetic hive-mind allows them to coordinate their attacks with eerie precision, making them a formidable force to be reckoned with. As the intruders venture deeper into the Citadel, they find themselves confronted by a relentless onslaught of the Roden, their laser beams cutting through the air with a resounding hum and their metallic frames moving with a grace that belies their mechanical nature. The Abomination, ever-watchful, ensures that the Roden remain steadfast in their duty, for the secrets of the Citadel must be safeguarded at all costs.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 3 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Kstarfireheart3583
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 3
Details
- Type
- Construct
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 200
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Understands Common and Primordial but cannot speak
- Senses
- Darkvision 60 ft., Blindsight 30 ft. (blind beyond this radius), Passive Perception 15
- Skills
- Perception, Stealth, Investigation
Biography
The Roden: Guardians of the Forgotten Citadel Deep within the labyrinthine corridors of the Citadel of Dynn, a realm of technological marvels and ancient mysteries, a peculiar breed of autonomous beings known as the Roden roam the steel-clad halls. These slender, humanoid mechs were crafted by the enigmatic Abomination, a being whose very existence is shrouded in enigma and speculation. The Roden, with their piercing lights for eyes and laser armaments, were designed to be the unwavering sentinels of the Citadel, tasked with defending its hallowed chambers from any who dare to trespass. Their limited sentience, however, belies a deeper purpose – for as their numbers grow, so too does their strength and resolve. The Roden are not mere automatons, but rather an interconnected collective, their shared consciousness amplifying their abilities and forging an unbreakable bond. This cybernetic hive-mind allows them to coordinate their attacks with eerie precision, making them a formidable force to be reckoned with. As the intruders venture deeper into the Citadel, they find themselves confronted by a relentless onslaught of the Roden, their laser beams cutting through the air with a resounding hum and their metallic frames moving with a grace that belies their mechanical nature. The Abomination, ever-watchful, ensures that the Roden remain steadfast in their duty, for the secrets of the Citadel must be safeguarded at all costs.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
10, modifier +0
Charisma
1, modifier -5
Actions
Laser Barrage
The Roden fires a barrage of laser beams at up to three targets within 60 feet. Each target must make a DC 16 Dexterity saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one.
Coordinated Assault
If there are at least two Roden within 30 feet of each other, they can combine their attacks. Each Roden can make one attack as a bonus action, dealing an additional 1d8 damage per Roden participating in the assault.
Abilities
Darkvision
The Roden can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
Hive Mind
The Roden can communicate telepathically with other Roden within 120 feet.
Saving throws
strength
+6
dexterity
+8
constitution
+9
intelligence
+5
Legendary actions
Overclock
The Roden can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Roden regains spent legendary actions at the start of its turn.
1. Enhanced Reflexes
The Roden can increase its Dexterity saving throw by +4 until the end of its next turn.
2. Laser Shield
The Roden creates a shield of energy that grants it a +2 bonus to AC until the start of its next turn.
3. Collective Strike
The Roden can make one Laser Barrage attack as a legendary action.
Damage resistances
Piercing
Slashing
Damage immunities
Poison
Psychic
Condition immunities
Blinded
Charmed
Deafened
Frightened
Paralyzed
Petrified
Poisoned
Gallery


Public creation
Worldbuilding Context
The Roden is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Battlefront Sol, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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