
Character
The Saiyan Bardock
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Saiyan
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Athletics, Perception, Intimidation
Biography
Born beneath the crimson skies of Vegeta's capital in an age when might alone determined destiny, Bardock rose from obscurity to become the most formidable warrior his planet had ever witnessed, his combat prowess so legendary that no adversary dared challenge him twice. As the military's supreme general, he carved a path of conquest across the stars, his undefeated record a testament to a warrior whose battle instincts transcended even Saiyan expectations, earning him whispers of being something more than mere flesh and blood. Yet beneath the armor and scars lay a complexity that belied his brutal reputation—a man caught between the savage demands of his race and something deeper stirring within his soul, a premonition that gnawed at the edges of his consciousness. He fathered a son, Kakarot, whom he sent away on a peculiar mission that would change the course of the universe itself, an act that suggested Bardock possessed wisdom beyond the typical Saiyan obsession with conquest. Standing at an imposing height with his distinctive tail and battle-worn armor, Bardock embodied the apex of Saiyan evolution, yet his greatest power lay not in his muscles but in an inexplicable ability to sense danger before it arrived. In his final days, as visions of catastrophe plagued his mind, he would discover that his true strength had always been his capacity to defy his own nature and protect what mattered most.
Attributes
Strength
20, modifier +5
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
14, modifier +2
Charisma
10, modifier +0
Actions
Saiyan Fury
Bardock makes two melee attacks with his fists. Each attack deals 2d10 + 5 bludgeoning damage.
General's Command
As a bonus action, Bardock can grant an ally within 30 ft. an extra attack on their next turn.
Tail Whip
Bardock uses his tail to make a melee attack. On a hit, it deals 1d8 + 5 bludgeoning damage and knocks the target prone.
Final Stand
Once per day, Bardock can unleash a powerful energy wave. All creatures in a 30 ft. line must make a DC 18 Dexterity saving throw, taking 6d10 radiant damage on a failed save, or half as much on a success.
Abilities
Battle Instincts
Bardock has advantage on initiative rolls and can sense danger, granting him a +2 bonus to AC until his next turn.
Saving throws
strength
+10
dexterity
+8
constitution
+10
wisdom
+7
Damage resistances
Bludgeoning
Piercing
Slashing
World connections