
Character
The Tiberian Magiknights
Born from the desperate need to bridge the gap between the failure of the 6th exoknight generation and the Blighted Vanguard sheer destructive force,the Tiberian Magiknights were conceived in the hidden research labs of the Tiberian League,making full use of the Spire of the Stars that awakened after the Great Invasion. They were the first batch of the 7th Exoknight generation, combining the historical staff that houses a lesser Visitorq heart,capable of granting magic to the human user,to the brand new Gaia energy cells,which allow for even heavier armor to be equipped and move in without tiring the muscles. these magnificent war machines became the cornerstone of the Rhineland United Front's dominance, their technological staffs crackling with red-hot magical potential that could level fortifications or reshape battlefields. Each fallen Magiknights' Visitorq heart becomes a relic of immeasurable value, for no artificer has yet unlocked the secret to manufacturing these cores, making their recovery from the ashes of defeated exoknights a sacred duty. The yellow mantle that drapes across their shoulders has become a symbol of hope and terror across the known lands—hope for the Tiberian League's allies, and dread for those who dare oppose them. Today, Tiberian Magiknights stand as monuments to the marriage of human ambition and cosmic mystery, forever seeking the next Visitorq heart that might strengthen their ranks and push the boundaries of what warriors can achieve.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Bonix
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 2
Details
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Neutral
- Faction
- Rhineland United Front
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Arcana, History, Perception, Intimidation
Biography
Born from the desperate need to bridge the gap between the failure of the 6th exoknight generation and the Blighted Vanguard sheer destructive force,the Tiberian Magiknights were conceived in the hidden research labs of the Tiberian League,making full use of the Spire of the Stars that awakened after the Great Invasion. They were the first batch of the 7th Exoknight generation, combining the historical staff that houses a lesser Visitorq heart,capable of granting magic to the human user,to the brand new Gaia energy cells,which allow for even heavier armor to be equipped and move in without tiring the muscles. these magnificent war machines became the cornerstone of the Rhineland United Front's dominance, their technological staffs crackling with red-hot magical potential that could level fortifications or reshape battlefields. Each fallen Magiknights' Visitorq heart becomes a relic of immeasurable value, for no artificer has yet unlocked the secret to manufacturing these cores, making their recovery from the ashes of defeated exoknights a sacred duty. The yellow mantle that drapes across their shoulders has become a symbol of hope and terror across the known lands—hope for the Tiberian League's allies, and dread for those who dare oppose them. Today, Tiberian Magiknights stand as monuments to the marriage of human ambition and cosmic mystery, forever seeking the next Visitorq heart that might strengthen their ranks and push the boundaries of what warriors can achieve.
Attributes
Strength
20, modifier 5
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
16, modifier 3
Wisdom
12, modifier 1
Charisma
18, modifier 4
Actions
Arcane Blast
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 4d10 force damage.
Staff of the Exoknight
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d12 + 5 bludgeoning damage.
Gaia Energy Surge
Recharge 5-6. All creatures within 30 ft. must make a DC 18 Dexterity saving throw, taking 6d10 lightning damage on a failed save, or half as much on a success.
Summon Visitorq Heart
Once per day, summon a temporary ally with 50 hit points that can cast one spell of your choice.
Tactical Maneuver
As a bonus action, grant allies within 30 ft. advantage on their next attack roll.
Abilities
Arcane Conduit
Tiberian Magiknights can channel magic through their Visitorq heart, gaining advantage on spellcasting rolls.
Heavy Armor Mastery
They reduce damage from non-magical attacks by 3, thanks to their heavy armor.
Saving throws
strength
10
dexterity
7
constitution
10
intelligence
8
wisdom
6
charisma
9
Damage resistances
Poison
Psychic
Gallery

Public creation
Worldbuilding Context
The Tiberian Magiknights is a public character profile shared by Bonixthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to In Utter Darkness, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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