
Character
The Wandering Fool
The Wandering Fool, a name whispered with equal parts awe and bewilderment, is a figure shrouded in mystery. Born into a humble family, he discovered his extraordinary magical prowess at a young age, able to manipulate the very fabric of reality with a mere thought. Drawn to the unknown, he embarked on a never-ending journey, traversing the realms and encountering the mightiest of foes. His battles against fearsome dragons and the demon lord himself have become the stuff of legends, with his unique magic defying all explanation. The Wandering Fool's power is not measured in the sheer destructive force he wields, but in his ability to transform the attacks of his enemies into whimsical displays, turning their magic into a form of entertainment. Yet, beneath his carefree demeanor lies a depth of knowledge and wisdom that few can fathom, for he has mastered an array of arcane arts, from the scorching incineration to the eternal embrace of the Freeze. The Wandering Fool's true nature remains a mystery, for he walks his own path, a enigmatic figure whose power and purpose
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Wandering_Fool
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- male
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Celestial, Draconic, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Arcana, Performance, Insight, Persuasion
Biography
The Wandering Fool, a name whispered with equal parts awe and bewilderment, is a figure shrouded in mystery. Born into a humble family, he discovered his extraordinary magical prowess at a young age, able to manipulate the very fabric of reality with a mere thought. Drawn to the unknown, he embarked on a never-ending journey, traversing the realms and encountering the mightiest of foes. His battles against fearsome dragons and the demon lord himself have become the stuff of legends, with his unique magic defying all explanation. The Wandering Fool's power is not measured in the sheer destructive force he wields, but in his ability to transform the attacks of his enemies into whimsical displays, turning their magic into a form of entertainment. Yet, beneath his carefree demeanor lies a depth of knowledge and wisdom that few can fathom, for he has mastered an array of arcane arts, from the scorching incineration to the eternal embrace of the Freeze. The Wandering Fool's true nature remains a mystery, for he walks his own path, a enigmatic figure whose power and purpose
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
16, modifier 3
Charisma
20, modifier 5
Actions
Incineration
Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 10d10 fire damage. On a failed save (DC 18), the target is also blinded until the end of its next turn.
Eternal Freeze
A 30 ft. cone of freezing air. Each creature in that area must make a DC 18 Constitution saving throw, taking 8d8 cold damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are frozen in place until the end of their next turn.
Dark Abyss
Create a 20 ft. radius sphere centered on a point within 60 ft. Each creature in that area must make a DC 18 Dexterity saving throw, taking 6d10 necrotic damage on a failed save, or half as much on a successful one. The area becomes difficult terrain until the end of The Wandering Fool's next turn.
Earth's Wrath
Summon 1d4+1 earth golems that act on The Wandering Fool's initiative. Each golem has 50 hit points and can make a melee attack dealing 2d10 bludgeoning damage.
Lights Judgement
The Wandering Fool calls down 1d6+1 holy swords from the sky. Each sword deals 3d8 radiant damage to a target within 60 ft. on a hit (ranged spell attack +13 to hit).
The Fool
As a reaction, The Wandering Fool can turn any spell targeting him into a harmless illusion, causing it to have no effect and instead creating a whimsical display of butterflies or bubbles.
Abilities
Magic Absorption
The Wandering Fool can absorb magic directed at him, gaining temporary hit points equal to half the damage dealt.
Whimsical Transformation
Once per turn, when an enemy casts a spell, The Wandering Fool can turn it into a harmless display, negating its effects.
Teleportation
The Wandering Fool, can teleport to once place to another no matter the distance as long as he has see or been to that place.
Void
The Wandering Fool can summon a dark sphere that consist of light and dark magic, and it's capable of erasing anything it touches or go through.
The Fool's Presence
By emitting his aura The Wandering Fool can affect his opponents or target's their senses and cause them to fall under his hypnosis giving them hallucinations, immobilizing them.
Fool's Authority
The Wandering Fool can see events that has happen in the past, present, and will in the future.
Saving throws
strength
10
dexterity
12
constitution
11
intelligence
13
wisdom
9
charisma
11
Damage resistances
Psychic
Dark
Light
Illusions
Reality Warping
Elemental Magic
Debuffs
Public creation
Worldbuilding Context
The Wandering Fool is a public character profile shared by Wandering_Foolthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Eartheria, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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