Artwork for The Wandering Fool

Character

The Wandering Fool

Created by Wandering_Fool

The Wandering Fool, a name whispered with equal parts awe and bewilderment, is a figure shrouded in mystery. Born into a humble family, he discovered his extraordinary magical prowess at a young age, able to manipulate the very fabric of reality with a mere thought. Drawn to the unknown, he embarked on a never-ending journey, traversing the realms and encountering the mightiest of foes. His battles against fearsome dragons and the demon lord himself have become the stuff of legends, with his unique magic defying all explanation. The Wandering Fool's power is not measured in the sheer destructive force he wields, but in his ability to transform the attacks of his enemies into whimsical displays, turning their magic into a form of entertainment. Yet, beneath his carefree demeanor lies a depth of knowledge and wisdom that few can fathom, for he has mastered an array of arcane arts, from the scorching incineration to the eternal embrace of the Freeze. The Wandering Fool's true nature remains a mystery, for he walks his own path, a enigmatic figure whose power and purpose

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Wandering_Fool
Connected worlds
1
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Sorcerer
Gender
male
Alignment
Chaotic Good
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
15000
Languages
Common, Celestial, Draconic, Infernal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Arcana, Performance, Insight, Persuasion

Biography

The Wandering Fool, a name whispered with equal parts awe and bewilderment, is a figure shrouded in mystery. Born into a humble family, he discovered his extraordinary magical prowess at a young age, able to manipulate the very fabric of reality with a mere thought. Drawn to the unknown, he embarked on a never-ending journey, traversing the realms and encountering the mightiest of foes. His battles against fearsome dragons and the demon lord himself have become the stuff of legends, with his unique magic defying all explanation. The Wandering Fool's power is not measured in the sheer destructive force he wields, but in his ability to transform the attacks of his enemies into whimsical displays, turning their magic into a form of entertainment. Yet, beneath his carefree demeanor lies a depth of knowledge and wisdom that few can fathom, for he has mastered an array of arcane arts, from the scorching incineration to the eternal embrace of the Freeze. The Wandering Fool's true nature remains a mystery, for he walks his own path, a enigmatic figure whose power and purpose

Attributes

Strength

14, modifier 2

Dexterity

18, modifier 4

Constitution

18, modifier 4

Intelligence

20, modifier 5

Wisdom

16, modifier 3

Charisma

20, modifier 5

Actions

Incineration

Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 10d10 fire damage. On a failed save (DC 18), the target is also blinded until the end of its next turn.

Eternal Freeze

A 30 ft. cone of freezing air. Each creature in that area must make a DC 18 Constitution saving throw, taking 8d8 cold damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are frozen in place until the end of their next turn.

Dark Abyss

Create a 20 ft. radius sphere centered on a point within 60 ft. Each creature in that area must make a DC 18 Dexterity saving throw, taking 6d10 necrotic damage on a failed save, or half as much on a successful one. The area becomes difficult terrain until the end of The Wandering Fool's next turn.

Earth's Wrath

Summon 1d4+1 earth golems that act on The Wandering Fool's initiative. Each golem has 50 hit points and can make a melee attack dealing 2d10 bludgeoning damage.

Lights Judgement

The Wandering Fool calls down 1d6+1 holy swords from the sky. Each sword deals 3d8 radiant damage to a target within 60 ft. on a hit (ranged spell attack +13 to hit).

The Fool

As a reaction, The Wandering Fool can turn any spell targeting him into a harmless illusion, causing it to have no effect and instead creating a whimsical display of butterflies or bubbles.

Abilities

Magic Absorption

The Wandering Fool can absorb magic directed at him, gaining temporary hit points equal to half the damage dealt.

Whimsical Transformation

Once per turn, when an enemy casts a spell, The Wandering Fool can turn it into a harmless display, negating its effects.

Teleportation

The Wandering Fool, can teleport to once place to another no matter the distance as long as he has see or been to that place.

Void

The Wandering Fool can summon a dark sphere that consist of light and dark magic, and it's capable of erasing anything it touches or go through.

The Fool's Presence

By emitting his aura The Wandering Fool can affect his opponents or target's their senses and cause them to fall under his hypnosis giving them hallucinations, immobilizing them.

Fool's Authority

The Wandering Fool can see events that has happen in the past, present, and will in the future.

Saving throws

strength

10

dexterity

12

constitution

11

intelligence

13

wisdom

9

charisma

11

Damage resistances

Psychic

Dark

Light

Illusions

Reality Warping

Elemental Magic

Debuffs

Public creation

Worldbuilding Context

The Wandering Fool is a public character profile shared by Wandering_Foolthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Eartheria, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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