
Character
The Wolfman
Lawrence Talbot was born into the rarefied world of Victorian aristocracy, groomed for a life of privilege and restraint—until a fateful hunting expedition in the Scottish Highlands transformed him into something that defied the rigid social order he'd been raised to uphold. Bitten by a creature he could scarcely comprehend, he discovered that his refined bloodline meant nothing when the moon rose and primal fury rewrote his very flesh; the accident that followed, in which he savagely wounded a group of innocent travelers while caught between man and beast, shattered the last vestiges of his former identity and left him wandering the continent as a penitent exile. For forty years, he has existed in a self-imposed purgatory, channeling his razor-sharp intellect and aristocratic discipline into an exhausting battle for dominion over the creature that shares his skin, treating his transformation not as a curse to celebrate but as a sentence to endure with grim, sardonic acceptance. His alliance with the other legends of darkness—the seductive manipulator Dracula and the tragic Monster—stems less from kinship than from a desperate pragmatism: if he cannot be cured, then at least he can ensure his curse serves some purpose beyond random carnage and suffering. The silver-handled cane he carries has become less a walking aid and more a meditation focus, a talisman that anchors his fragmenting psyche to the man he desperately wishes to remain, even as he acknowledges with bitter certainty that one moment of inattention, one slip of his iron will, could unleash catastrophe upon the very people he has sworn to protect.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- QueenBear68
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid (Lycanthrope)
- Gender
- male
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Keen Smell, Passive Perception 16
- Skills
- Perception, Stealth, Survival
Biography
Lawrence Talbot was born into the rarefied world of Victorian aristocracy, groomed for a life of privilege and restraint—until a fateful hunting expedition in the Scottish Highlands transformed him into something that defied the rigid social order he'd been raised to uphold. Bitten by a creature he could scarcely comprehend, he discovered that his refined bloodline meant nothing when the moon rose and primal fury rewrote his very flesh; the accident that followed, in which he savagely wounded a group of innocent travelers while caught between man and beast, shattered the last vestiges of his former identity and left him wandering the continent as a penitent exile. For forty years, he has existed in a self-imposed purgatory, channeling his razor-sharp intellect and aristocratic discipline into an exhausting battle for dominion over the creature that shares his skin, treating his transformation not as a curse to celebrate but as a sentence to endure with grim, sardonic acceptance. His alliance with the other legends of darkness—the seductive manipulator Dracula and the tragic Monster—stems less from kinship than from a desperate pragmatism: if he cannot be cured, then at least he can ensure his curse serves some purpose beyond random carnage and suffering. The silver-handled cane he carries has become less a walking aid and more a meditation focus, a talisman that anchors his fragmenting psyche to the man he desperately wishes to remain, even as he acknowledges with bitter certainty that one moment of inattention, one slip of his iron will, could unleash catastrophe upon the very people he has sworn to protect.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Claw Attack
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Howl of Terror
Each creature within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the save at the end of each of its turns.
Silver-Handed Strike
Once per turn, when attacking with a melee weapon, deal an additional 3d6 radiant damage if the weapon is silvered.
Lupine Fury
As a bonus action, enter a frenzy for 1 minute, gaining an extra attack on each of your turns. You can use this feature once per long rest.
Abilities
Cursed Transformation
Once per long rest, transform into a wolf-like creature, gaining enhanced strength and speed for 1 minute.
Talisman of Control
Advantage on saving throws against being frightened or charmed.
Saving throws
strength
+7
dexterity
+5
constitution
+8
wisdom
+6
Damage resistances
Bludgeoning
Piercing
Slashing from non-magical attacks
Public creation
Worldbuilding Context
The Wolfman is a public character profile shared by QueenBear68through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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