Artwork for The Zephyr King

Character

The Zephyr King

Created by Talen Rydell

Born in the deepest mines of the mortal realm, the dwarf who would become the Zephyr King was a master stoneworker obsessed with immortality and dominion, until the day he discovered a passage to Zephyria and glimpsed the Crown of Zephyr resting upon an altar of crystallized starlight. Seizing the artifact with trembling hands, he felt its intoxicating power flood through his veins, granting him command over winds and the very fabric of this forsaken realm, yet simultaneously beginning a terrible transmutation of his flesh into living stone. Consumed by the crown's whispered promises of eternal rule and boundless power, he rose to lead the fractured Exalted and established the Zephyrian Empire, bending the failed gods to his will through sheer force of ambition and the corrupting influence of his cursed throne. Day by day, his heart hardens and his memories fade as the petrification creeps across his body, a grim reminder that even in a realm of gods, ambition carries an unbearable price. Trapped between the ecstasy of absolute authority and the agony of his slow transformation into a monument of his own hubris, he rules with increasing desperation and cruelty, knowing that soon another desperate soul will find the Crown and claim his throne. The Zephyr King stands as both monarch and cautionary tale, a dwarf who grasped for godhood only to discover that true power demands the surrender of everything that makes one alive.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Talen Rydell
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Undead
Race
Dwarf
Gender
male
Alignment
Neutral Evil
Faction
Zephyrian empire
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
15000
Languages
Common, zephyran, dwarvish
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 17
Skills
Intimidation, Arcana, Perception, History

Biography

Born in the deepest mines of the mortal realm, the dwarf who would become the Zephyr King was a master stoneworker obsessed with immortality and dominion, until the day he discovered a passage to Zephyria and glimpsed the Crown of Zephyr resting upon an altar of crystallized starlight. Seizing the artifact with trembling hands, he felt its intoxicating power flood through his veins, granting him command over winds and the very fabric of this forsaken realm, yet simultaneously beginning a terrible transmutation of his flesh into living stone. Consumed by the crown's whispered promises of eternal rule and boundless power, he rose to lead the fractured Exalted and established the Zephyrian Empire, bending the failed gods to his will through sheer force of ambition and the corrupting influence of his cursed throne. Day by day, his heart hardens and his memories fade as the petrification creeps across his body, a grim reminder that even in a realm of gods, ambition carries an unbearable price. Trapped between the ecstasy of absolute authority and the agony of his slow transformation into a monument of his own hubris, he rules with increasing desperation and cruelty, knowing that soon another desperate soul will find the Crown and claim his throne. The Zephyr King stands as both monarch and cautionary tale, a dwarf who grasped for godhood only to discover that true power demands the surrender of everything that makes one alive.

Attributes

Strength

8, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

16, modifier 3

Wisdom

12, modifier 1

Charisma

22, modifier 6

Actions

Whirlwind Slash

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 4d10 slashing damage.

Zephyr's Grasp

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 6d8 force damage and target is pushed 20 ft.

Crown's Command

The Zephyr King can command one Exalted ally to make an attack as a reaction.

Petrifying Gaze

One creature within 30 ft. must succeed on a DC 20 Constitution save or take 5d10 necrotic damage and be petrified until the end of its next turn.

Storm's Wrath

The Zephyr King calls forth a storm in a 30 ft. radius. Each creature must make a DC 20 Dexterity save or take 8d6 lightning damage and be knocked prone.

Abilities

Crown of Corruption

The Zephyr King can manipulate winds to create difficult terrain within 60 ft.

Petrifying Aura

Creatures within 10 ft. must succeed on a DC 20 Wisdom save or be frightened.

Saving throws

strength

10

dexterity

8

constitution

12

intelligence

9

wisdom

7

charisma

12

Damage resistances

Poison

Necrotic

Public creation

Worldbuilding Context

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