
Character
Theresa Grove
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- female
- Alignment
- Neutral Good
- Faction
- Rock-Stars
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Performance, Deception, Persuasion, Acrobatics
Biography
Theresa Grove discovered her gift for guitar not through formal training, but through sneaking into her older cousin's garage band rehearsals as a child—a mischievous habit that eventually led to her being invited to stay and play. Growing up in a working-class neighborhood where opportunities seemed limited, she found liberation in the strings of her instrument and the rebellious spirit of rock music, teaching herself increasingly complex techniques by ear and sheer determination. When she crossed paths with Tonya and the other members of Stink Finger, Theresa recognized kindred spirits who shared her belief that women could dominate any stage and command any room, and she threw herself into the band with the cunning focus of someone accustomed to taking what she wanted from life. Her rogue's instinct for reading people and situations made her invaluable both on stage—where she could feel the crowd's energy and adjust their performance in real time—and behind the scenes, where she negotiated deals and navigated the treacherous politics of the music industry with calculated charm. Though she'd grown up on the wrong side of opportunity, Theresa refused to let circumstance dictate her fate, instead using her natural talents for deception and improvisation to carve out a space where she and her bandmates could thrive. With her blonde hair catching the stage lights and her fingers flying across the fretboard, she became the visual and sonic heartbeat of Stink Finger, proving that sometimes the most dangerous weapon isn't what you're born with, but what you're willing to take.
Attributes
Strength
12, modifier +1
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
14, modifier +2
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Guitar Solo
Make a performance check (DC 15). On success, deal 3d8 psychic damage to all enemies within 30 ft.
Crowd Control
As a bonus action, choose one ally. They gain advantage on their next attack roll.
Rogue's Charm
Charm a creature within 30 ft. (Wisdom save DC 16). On failure, they are charmed for 1 minute.
Improvised Escape
Use a bonus action to disengage and move up to 30 ft. without provoking opportunity attacks.
Abilities
Rock Star Aura
Allies within 10 feet gain +2 to performance checks and saving throws.
Saving throws
strength
+1
dexterity
+7
constitution
+6
intelligence
+2
wisdom
+6
charisma
+8