
Character
Theros, The Ashen Warden
Theros was born into the golden age of dragonkind, when the Ember Throne ruled vast kingdoms beneath mountains of fire and stone. His father, King Valtharyn the Magnificent, commanded legions of dragons and mortal servants alike, expanding their dominion through conquest and fear. As the youngest prince, Theros was groomed for eventual succession, trained in the arts of combat, statecraft, and the forbidden magics that bound fire itself to draconic will. However, his studies in the ancient libraries revealed truths his father had hidden: the Ember Throne's expansion had come at catastrophic cost to the world, displacing countless civilizations and corrupting the very lands they conquered. When Theros discovered evidence that his father planned to wage war against the last free kingdoms, he made an impossible choice. Rather than claim the crown his bloodline demanded, he challenged his father's reign not with violence, but by publicly renouncing his inheritance and exposing the corruption festering within the throne room. The resulting civil war tore dragonkind apart, and in the final confrontation, Theros threw himself between his father's killing blow and his youngest sister, earning the terrible burn scar that would mark him forever as the dragon who chose principle over power. In the centuries that followed, Theros became something his kind had never been before: a guardian without a kingdom, a scholar without a court. He established himself as the Ashen Warden, a neutral arbiter and protector of the Ember Realms, dedicating his immense lifespan to studying the ancient fire magics and ensuring that no dragon—or mortal tyrant—could ever again abuse such power to dominate others. Though many have begged him to reclaim the throne his bloodline still claims by right, Theros has refused every crown, believing that true strength lies not in dominion over others, but in the restraint to use one's power for balance and protection. His scars have become symbols of redemption, and his refusal of ultimate power has made him more influential than any king could ever be, respected by those who understand that the greatest rulers are those who choose not to rule.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- BloodMane
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Dragon
- Gender
- male
- Alignment
- True Neutral
- Size
- Gargantuan
- Armor class
- 20
- Hit points
- 450
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Draconic, Celestial
- Senses
- Darkvision 120 ft., Blindsight 60 ft., Truesight 30 ft., Passive Perception 22
- Skills
- Arcana, History, Perception, Intimidation
Biography
Theros was born into the golden age of dragonkind, when the Ember Throne ruled vast kingdoms beneath mountains of fire and stone. His father, King Valtharyn the Magnificent, commanded legions of dragons and mortal servants alike, expanding their dominion through conquest and fear. As the youngest prince, Theros was groomed for eventual succession, trained in the arts of combat, statecraft, and the forbidden magics that bound fire itself to draconic will. However, his studies in the ancient libraries revealed truths his father had hidden: the Ember Throne's expansion had come at catastrophic cost to the world, displacing countless civilizations and corrupting the very lands they conquered. When Theros discovered evidence that his father planned to wage war against the last free kingdoms, he made an impossible choice. Rather than claim the crown his bloodline demanded, he challenged his father's reign not with violence, but by publicly renouncing his inheritance and exposing the corruption festering within the throne room. The resulting civil war tore dragonkind apart, and in the final confrontation, Theros threw himself between his father's killing blow and his youngest sister, earning the terrible burn scar that would mark him forever as the dragon who chose principle over power. In the centuries that followed, Theros became something his kind had never been before: a guardian without a kingdom, a scholar without a court. He established himself as the Ashen Warden, a neutral arbiter and protector of the Ember Realms, dedicating his immense lifespan to studying the ancient fire magics and ensuring that no dragon—or mortal tyrant—could ever again abuse such power to dominate others. Though many have begged him to reclaim the throne his bloodline still claims by right, Theros has refused every crown, believing that true strength lies not in dominion over others, but in the restraint to use one's power for balance and protection. His scars have become symbols of redempt
Attributes
Strength
30, modifier +10
Dexterity
14, modifier +2
Constitution
28, modifier +9
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
24, modifier +7
Actions
Ashen Breath
Exhale a 60-ft cone of fire. Each creature must make a DC 18 Dexterity save, taking 12d10 fire damage on a failed save, or half as much on a success.
Claw Strike
Make two claw attacks: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 10 slashing damage.
Tail Sweep
Each creature within 15 ft. must make a DC 18 Dexterity save, taking 4d10 bludgeoning damage on a failed save, or half on a success.
Flame Ward
Theros creates a protective barrier of flames. Until the start of his next turn, he gains 20 temporary hit points and any creature that hits him takes 2d10 fire damage.
Ancient Fire Magic
Theros casts a spell from his fire magic repertoire, using a spell slot of up to 5th level.
Warden's Charge
Theros moves up to his speed without provoking opportunity attacks and makes one claw attack.
Abilities
Guardian's Resilience
Theros has advantage on saving throws against being frightened or charmed.
Flamekeeper's Knowledge
Theros can add his Intelligence modifier to any fire magic-related checks.
Scorched Legacy
Enemies within 10 feet take 5 fire damage at the start of their turn.
Warden's Presence
All allies within 30 feet gain a +2 bonus to saving throws.
Saving throws
strength
+10
dexterity
+2
constitution
+9
intelligence
+5
wisdom
+4
charisma
+7
Legendary actions
Flame Surge
Theros unleashes a wave of fire in a 30-ft radius. Each creature must make a DC 18 Dexterity save, taking 6d10 fire damage on a failed save, or half on a success.
Warden's Command
Theros can grant one ally within 60 ft. an additional action on their next turn.
Scorching Roar
Theros lets out a roar that deals 3d6 psychic damage to all enemies within 60 ft. and forces them to make a DC 18 Wisdom save or be frightened until the end of their next turn.
Damage resistances
Fire
Poison
Damage immunities
Necrotic
Psychic
Condition immunities
Frightened
Charmed
Public creation
Worldbuilding Context
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