
Character
Tide
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, District Dialect
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Perception, Intimidation
Biography
Austin Johansson grew up watching the Nomads rise from nothing during the economic devastation that swept through District 6, and he became obsessed with the sport that saved his struggling community from complete collapse. At eight years old, he made a silent vow while watching the league's inaugural season that he would one day don their colors, inspired by how the violent spectacle gave hope to people with nothing else to hold onto. He spent his childhood practicing with a trident and net in the flooded underpasses of his district, perfecting his defensive craft while his neighborhood crumbled around him, turning his passion into an escape and a purpose. Now, at twenty, Tide has become the league's most formidable defender, a player whose reputation for relentless aggression and tactical brilliance precedes him into every arena. Wearing the Nomads' battle armor feels like redemption, a physical manifestation of the promise he made to himself all those years ago in poverty and desperation. His opponents fear not just his skill with his weapons, but his hunger—the desperation of someone who remembers what it felt like to have nothing but a dream. Every match is personal for Tide, a chance to protect not just his team's victory, but the legacy of the sport that saved his district from oblivion.
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
14, modifier 2
Charisma
10, modifier 0
Actions
Trident Strike
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8+4 piercing damage.
Net Throw
Ranged Weapon Attack: +9 to hit, range 15/30 ft., one target. Hit: Target is restrained until freed.
Defensive Stance
As a bonus action, Tide gains +2 AC until the start of his next turn.
Aggressive Charge
Tide can move up to his speed towards an enemy and make a melee attack as part of this action.
Abilities
Relentless Defender
Tide gains advantage on saving throws against being grappled or restrained.
Tactical Brilliance
Once per turn, Tide can add +2 to an ally's attack roll within 30 feet.
Saving throws
strength
7
dexterity
6
constitution
8
wisdom
5
Damage resistances
bludgeoning
piercing
Gallery
