
Character
Timothy
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Monk
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 70
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Acrobatics, Stealth, Insight, Survival
Biography
Born to a merchant family in the northern provinces, Timothy was only six years old when he vanished from the market square, snatched away by robed figures who served an obsessed cabal of mages seeking to unlock the secrets of universal adaptation. For seven grueling years, he endured their twisted experiments—consuming alchemical brews that burned through his veins and subjecting his body to magical assaults designed to forge him into a living weapon that could counter any threat. Through agony and desperation, Timothy's spirit refused to break, and instead his very essence began to shift and evolve, developing an extraordinary gift to mirror and neutralize both the magical and physical forces wielded against him, though the transformation required time to fully manifest within his transformed frame. When he finally seized a moment of weakness among his captors, the pale-eyed boy—now bearing alabaster skin and hair like spun amber—fled into the wilderness, his body and mind forever altered by the cruelty he endured. Now a solitary wanderer moving between towns and forests with no fixed destination, Timothy struggles to trust others while clinging to the moral compass his captors tried so desperately to shatter. His journey is one of survival and redemption, seeking answers about who he was before the darkness, while using his cursed gifts to protect the innocent from suffering his fate.
Attributes
Strength
12, modifier 1
Dexterity
18, modifier 4
Constitution
14, modifier 2
Intelligence
14, modifier 2
Wisdom
16, modifier 3
Charisma
10, modifier 0
Actions
Adaptive Strike
Make a melee attack with a +7 to hit, dealing 1d8+4 damage. Can adapt to enemy's damage type.
Evasive Maneuver
Use a bonus action to gain advantage on the next Dexterity saving throw.
Counter Adaptation
On his turn, Timothy can spend 2 turns to fully adapt to an enemy's attack type, gaining resistance.
Fleeing Shadow
As an action, Timothy can dash and become invisible until the start of his next turn.
Abilities
Adaptive Resilience
Timothy can adapt to magical or physical attacks, gaining resistance for 1 turn.
Saving throws
strength
1
dexterity
4
constitution
2
intelligence
2
wisdom
3