
Character
Tiny Dragon Of The Mystery Dragons
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Dragonborn
- Race
- Dragonborn
- Class
- Sorcerer
- Gender
- male
- Alignment
- Neutral Good
- Size
- Large
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 25
- Experience
- 50000
- Languages
- Common, Draconic, Celestial
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
- Skills
- Arcana, Insight, Stealth, Persuasion
Biography
Born from the first and final breath of a dying cosmic entity that existed between dimensions, Tiny Dragon Of The Mystery Dragons emerged as the sole survivor of a species that never truly lived—existing instead in the spaces where reality fractured and reformed. Cursed with immortality and an insatiable hunger for knowledge, he wandered the void for eons until discovering that his shadow-dark form and reality-bending powers could serve a greater purpose: protecting those caught between worlds. His serpentine nature and volcanic temperament make him a paradox—a creature of pure destruction who finds genuine joy in guiding lost souls and unraveling the threads of cosmic mysteries, bound by an ancient vow never to deceive those who earn his trust. The deserts drive him to madness because the endless dunes mirror the emptiness of the void from which he was born, triggering violent memories of his species' obliteration, yet he has learned to channel this chaos into helping others navigate their own darkest passages. By day he sleeps in his pocket dimension, but when night falls and his blood-red eyes ignite with purpose, he walks among civilizations as a humble dragonborn sorcerer, his true nature hidden beneath a carefully maintained facade of mortality. Those who glimpse the intelligence behind his gaze understand they are in the presence of something far older and stranger than any legend could capture—a being who guards secrets older than mountains and helps mortals precisely because he alone understands what it means to be utterly, eternally alone.
Attributes
Strength
20, modifier +5
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
25, modifier +7
Wisdom
20, modifier +5
Charisma
22, modifier +6
Actions
Shadow Bite
Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 4d10 piercing damage and target must succeed on a DC 18 Constitution saving throw or fall asleep for 10 years.
Firestorm Breath
Recharge 5-6. Exhale a wave of fire in a 60 ft. cone. Each creature must make a DC 20 Dexterity saving throw, taking 12d10 fire damage on a failed save, or half as much on a success.
Lightning Surge
Ranged Spell Attack: +14 to hit, range 120 ft., one target. Hit: 8d8 lightning damage and create a storm in a 30 ft. radius for 1 minute.
Teleportation
As a bonus action, teleport to any location within 500 ft. or to another dimension. Can be used once per short rest.
Shadow Shapeshift
Transform into a humanoid or reptilian form for up to 1 hour. This ability can be used twice per long rest.
Abilities
Immortal Nature
Cannot die from old age and is immune to aging effects.
Shadow Control
Can manipulate shadows to create illusions or conceal itself.
Saving throws
strength
+10
dexterity
+9
intelligence
+14
wisdom
+10
constitution
+10
charisma
+12