
Character
Torinth Melstralker
Born the youngest son of a prosperous merchant family in the border city of Lortalan, Torinth showed an insatiable hunger for forbidden knowledge that his tutors could neither satisfy nor suppress. When a plague swept through his hometown, killing his entire bloodline while he alone survived through arcane means he refuses to discuss, the young scholar interpreted his survival as divine mandate rather than mere chance. He sought out the hidden libraries and shadow academies scattered across the realm, mastering disciplines of magic that responsible practitioners considered abominations, until he caught the attention of the Covenant of Woe—an ancient order of sorcerers who viewed suffering and domination as the purest expressions of magical truth. Rising swiftly through their ranks through a combination of ruthless ambition and genuine arcane brilliance, Torinth eventually claimed the title of Arch Magos, becoming the living embodiment of the Covenant's darkest philosophies. The crackling energies he now commands are not merely spells but the crystallized anguish of countless souls he has bound to his will, each scream woven into the volatile sphere he perpetually grips. He has spent decades orchestrating conflicts between kingdoms, toppling righteous rulers, and corrupting those with potential, all while maintaining the facade of a reclusive scholar—a game he plays with cold precision and absolute certainty that chaos and suffering are the universe's only honest languages.
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What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 6 structured sections; 3 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Hoot7842
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 6
- Artwork images
- 3
Details
- Type
- Humanoid
- Race
- Human
- Class
- Wizard
- Gender
- male
- Alignment
- Lawful Evil
- Faction
- Covenant of Woe
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Arcana, Deception, History, Intimidation
Biography
Born the youngest son of a prosperous merchant family in the border city of Lortalan, Torinth showed an insatiable hunger for forbidden knowledge that his tutors could neither satisfy nor suppress. When a plague swept through his hometown, killing his entire bloodline while he alone survived through arcane means he refuses to discuss, the young scholar interpreted his survival as divine mandate rather than mere chance. He sought out the hidden libraries and shadow academies scattered across the realm, mastering disciplines of magic that responsible practitioners considered abominations, until he caught the attention of the Covenant of Woe—an ancient order of sorcerers who viewed suffering and domination as the purest expressions of magical truth. Rising swiftly through their ranks through a combination of ruthless ambition and genuine arcane brilliance, Torinth eventually claimed the title of Arch Magos, becoming the living embodiment of the Covenant's darkest philosophies. The crackling energies he now commands are not merely spells but the crystallized anguish of countless souls he has bound to his will, each scream woven into the volatile sphere he perpetually grips. He has spent decades orchestrating conflicts between kingdoms, toppling righteous rulers, and corrupting those with potential, all while maintaining the facade of a reclusive scholar—a game he plays with cold precision and absolute certainty that chaos and suffering are the universe's only honest languages.
Attributes
Strength
12, modifier 1
Dexterity
14, modifier 2
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
16, modifier 3
Charisma
18, modifier 4
Actions
Eldritch Energy Blast
Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 4d10 + 5 force damage.
Summon Woe
Calls forth 1d4 shadow minions (use stats of Shadows) to fight for him for 1 minute.
Arcane Chain
Target must succeed on a DC 17 Strength saving throw or be restrained. Ends at the start of Torinth's next turn.
Volatile Sphere
Creates a sphere of energy. All creatures within 15 ft. must make a DC 17 Dexterity saving throw, taking 6d8 lightning damage on a failed save, or half as much on a success.
Dark Command
Charm one creature within 30 ft. for 1 minute. The target must succeed on a DC 17 Wisdom saving throw or be charmed.
Abilities
Arcane Mastery
Torinth can cast spells without material components.
Aura of Despair
Enemies within 10 feet have disadvantage on saving throws against fear.
Saving throws
strength
1
dexterity
2
constitution
4
intelligence
9
wisdom
7
charisma
8
Damage resistances
Necrotic
Psychic
Gallery


Public creation
Worldbuilding Context
Torinth Melstralker is a public character profile shared by Hoot7842through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Petrichor Prime, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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