Artwork for Tressa And Malik, The Guides For Hire

Character

Tressa And Malik, The Guides For Hire

Created by Draz

Tressa and Malik grew up as foundlings in the fishing villages that dotted Credunt Insulis before Spes Advenit's harbor was carved from the wilderness. When the port city rose from the coastal marshlands, drawing merchants and adventurers from across the known world, the two childhood companions realized their survival skills—honed through years of hunting game in the island's treacherous interior—had become invaluable currency. They watched countless newcomers venture into the wilds unprepared, returning maimed or not returning at all, and recognized an opportunity to transform their intimate knowledge of the land into a legitimate trade. Where other guides refused to tread into the crimson-marked territories where magic ran wild and twisted reality itself, Tressa and Malik saw only familiar hunting grounds that demanded respect rather than fear. Their reputation for reliability and daring grew swiftly, earning them a loyal clientele willing to pay handsomely for access to the island's most breathtaking and perilous secrets. What truly set them apart was not merely their fearlessness but their complementary nature—Malik's methodical tracking and survival instincts balanced Tressa's quick reflexes and ability to read danger in the smallest details. Together they had survived encounters with creatures that defied natural classification, navigated through zones where the very laws of nature seemed negotiable, and emerged with their wits and their honor intact. They took no unnecessary risks but refused to let artificial boundaries dictate where their clients could venture, believing that true adventure required brushing against genuine peril. The bond between them, forged through countless nights under strange skies and days spent outsmarting predators both mundane and magical, made them not just guides but guardians who treated every contract as a sacred trust. In the bustling streets of Spes Advenit, they remain what they have always been—two survivors offering passage into a world that most would never dare to explore alone.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Draz
Connected worlds
1
Detail fields
13
Profile sections
8
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Ranger
Alignment
Neutral Good
Size
Medium
Armor class
15
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Survival, Perception, Stealth, Athletics

Biography

Tressa and Malik grew up as foundlings in the fishing villages that dotted Credunt Insulis before Spes Advenit's harbor was carved from the wilderness. When the port city rose from the coastal marshlands, drawing merchants and adventurers from across the known world, the two childhood companions realized their survival skills—honed through years of hunting game in the island's treacherous interior—had become invaluable currency. They watched countless newcomers venture into the wilds unprepared, returning maimed or not returning at all, and recognized an opportunity to transform their intimate knowledge of the land into a legitimate trade. Where other guides refused to tread into the crimson-marked territories where magic ran wild and twisted reality itself, Tressa and Malik saw only familiar hunting grounds that demanded respect rather than fear. Their reputation for reliability and daring grew swiftly, earning them a loyal clientele willing to pay handsomely for access to the island's most breathtaking and perilous secrets. What truly set them apart was not merely their fearlessness but their complementary nature—Malik's methodical tracking and survival instincts balanced Tressa's quick reflexes and ability to read danger in the smallest details. Together they had survived encounters with creatures that defied natural classification, navigated through zones where the very laws of nature seemed negotiable, and emerged with their wits and their honor intact. They took no unnecessary risks but refused to let artificial boundaries dictate where their clients could venture, believing that true adventure required brushing against genuine peril. The bond between them, forged through countless nights under strange skies and days spent outsmarting predators both mundane and magical, made them not just guides but guardians who treated every contract as a sacred trust. In the bustling streets of Spes Advenit, they remain what they have always been—two survivors offering pass

Attributes

Strength

14, modifier +2

Dexterity

18, modifier +4

Constitution

14, modifier +2

Intelligence

12, modifier +1

Wisdom

16, modifier +3

Charisma

10, modifier +0

Actions

Dual Strike

Make two weapon attacks with a dagger or axe. Each attack deals 1d8 + 4 damage.

Hunter's Mark

Mark a target within 90 ft. for 1 minute. Deal an extra 1d6 damage on hits.

Quick Reflexes

Dodge as a reaction, granting disadvantage to the next attack against you.

Nature's Call

Summon a creature from the wilds to aid in battle (CR 2 or lower).

Cunning Escape

Use your action to disengage and move up to half your speed without provoking attacks.

Guided Adventure

Choose a party member to gain advantage on their next attack roll.

Abilities

Survival Instincts

Advantage on survival checks and tracking.

Keen Senses

Advantage on perception checks related to sight and hearing.

Hunter's Resilience

Resistance to damage from non-magical attacks.

Magic Awareness

Can sense magical auras within 60 feet.

Saving throws

strength

+5

dexterity

+7

constitution

+5

wisdom

+6

Legendary actions

Feral Instinct

Take an additional action on your turn. This can be used only once per round.

Nature's Wrath

Unleash a wave of wild magic, forcing all creatures in a 30 ft. radius to make a DC 15 Wisdom save or take 3d8 psychic damage.

Guardian's Bond

Teleport to an ally within 60 ft. and grant them temporary hit points equal to your Wisdom modifier.

Damage resistances

Piercing

Slashing

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

Tressa And Malik, The Guides For Hire is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

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