
Character
Troy Grayson
Raised in the Saint Catherine's Home for Forgotten Children, Troy spent eighteen years within those gray institutional walls, his sharp features and brooding demeanor earning him few friends among staff or residents alike. On the day the orphanage finally turned him out—deemed too old, too difficult, too dangerous—the world itself seemed to collapse as reports of a plague swept across the nation, transforming the living into shambling horrors that hungered for flesh. Cornered at the Midtown rail depot with nowhere to run and nothing to lose, Troy commandeered a freight locomotive through sheer force of will and desperation, gunning the engine forward as infected bodies clawed at the metal exterior. The train became his sanctuary, his fortress, his only constant companion as he learned to navigate a fractured country where civilization had crumbled into chaos and every supply run risked encounters with both the undead and the twisted mutants that emerged from the plague's dark depths. Armed with a revolver scavenged from a dead conductor and a fire axe torn from an emergency case, Troy transformed the train's interior into an ever-evolving stronghold, reinforcing walls, stockpiling weapons, and establishing supply routes through the devastated landscape. Circling endlessly across the heartland in an endless loop, he survives through brutal pragmatism and raw ferocity, answering to no law but his own, bound by no moral code save the primal need to endure another day.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 3 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Taaront
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 3
Details
- Type
- Human
- Race
- Human
- Class
- Barbarian
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Survival, Athletics, Perception, Intimidation
Biography
Raised in the Saint Catherine's Home for Forgotten Children, Troy spent eighteen years within those gray institutional walls, his sharp features and brooding demeanor earning him few friends among staff or residents alike. On the day the orphanage finally turned him out—deemed too old, too difficult, too dangerous—the world itself seemed to collapse as reports of a plague swept across the nation, transforming the living into shambling horrors that hungered for flesh. Cornered at the Midtown rail depot with nowhere to run and nothing to lose, Troy commandeered a freight locomotive through sheer force of will and desperation, gunning the engine forward as infected bodies clawed at the metal exterior. The train became his sanctuary, his fortress, his only constant companion as he learned to navigate a fractured country where civilization had crumbled into chaos and every supply run risked encounters with both the undead and the twisted mutants that emerged from the plague's dark depths. Armed with a revolver scavenged from a dead conductor and a fire axe torn from an emergency case, Troy transformed the train's interior into an ever-evolving stronghold, reinforcing walls, stockpiling weapons, and establishing supply routes through the devastated landscape. Circling endlessly across the heartland in an endless loop, he survives through brutal pragmatism and raw ferocity, answering to no law but his own, bound by no moral code save the primal need to endure another day.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
15, modifier 1
Actions
Revolver Shot
Make a ranged attack with a revolver. On a hit, deal 2d8 piercing damage.
Fire Axe Slash
Make a melee attack with a fire axe. On a hit, deal 2d10 slashing damage.
Fortify Train
Spend an action to reinforce the train's defenses, granting +2 AC until the next long rest.
Supply Run
Attempt to gather supplies. Roll a d20 + Survival modifier; on a 15+, gain 1d4 supplies.
Stern Gaze
Target must succeed on a Wisdom saving throw (DC 15) or become frightened until the end of its next turn.
Abilities
Survivor's Instinct
Troy has advantage on survival checks and can sense danger within 30 feet.
Saving throws
strength
7
dexterity
5
constitution
8
intelligence
0
wisdom
4
charisma
1
Damage resistances
Poison
Psychic
Gallery


Public creation
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Troy Grayson is a public character profile shared by Taarontthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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