
Character
Umber Marklun
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Athletics, Intimidation, Perception, Survival
Biography
Umber Marklun inherited more than just a name when he came of age—he inherited a legacy spanning twenty-six generations of warriors who had sworn their lives to the Crimson Thorn, an order dedicated to defending the realm from encroaching darkness. His childhood was spent in ancestral halls adorned with the banners of fallen ancestors, each portrait a reminder of the weight he would one day carry. The sapphires embedded in his broadsword's hilt were gifts from his mother, who whispered prayers to forgotten gods as she polished his armor, knowing that war was coming. When the forces of Zulk descended upon the kingdom like a plague of locusts, Umber's family castle was among the first to fall, consumed by flames that seemed to burn with unnatural hunger. His mother, father, and elder brothers perished in that inferno, their bodies lost to ash and memory, leaving Umber as the sole survivor of his bloodline. Now, standing atop the weathered battlements of the last remaining stronghold of the Crimson Thorn, Umber bears the scars of his armor as badges of survival rather than shame—each dent and burn mark a testament to battles fought against overwhelming odds. The full moon casts its pale light across his bronze-worn helm as he surveys the ragtag assembly of soldiers beneath his command, men and women who have nowhere else to turn and nothing left to lose. His fortune has evaporated like morning dew, his titles rendered meaningless by the relentless advance of Zulk's armies, yet Umber refuses to yield or flee. Though he stands alone as the final heir to his illustrious name, he has discovered that his true strength lies not in the blood that flows through his veins, but in the unwavering resolve to protect those who remain. As the enemy prepares their assault, Umber grips his broadsword tighter, knowing that whether this bastion falls or stands, his sacrifice will ensure that the Crimson Thorn's light does not extinguish in darkness.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
15, modifier +2
Charisma
10, modifier +0
Actions
Long Shaft Broadsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Crimson Thorn Strike
Umber channels the sigil's power, dealing an additional 3d6 radiant damage on a hit. Recharge 5-6.
Shield of Valor
Umber raises his shield, granting +2 AC to himself and an ally within 5 ft. until the start of his next turn.
Rallying Cry
Umber inspires his allies, granting them advantage on their next attack roll. Can be used 3 times per long rest.
Defensive Stance
Umber takes a defensive stance, gaining +2 AC until the start of his next turn. Can be used as a reaction.
Thorned Retribution
When hit by a melee attack, Umber can deal 2d6 piercing damage to the attacker.
Abilities
Legacy of the Thorn
Umber gains advantage on saving throws against fear effects.
Knight's Resilience
Umber regains 10 hit points at the start of his turn if he has at least 1 hit point.
Inspiring Presence
All allies within 30 feet gain a +1 bonus to attack rolls and saving throws.
Battlefield Awareness
Umber can add his Wisdom modifier to initiative rolls.
Saving throws
strength
+8
dexterity
+6
constitution
+7
wisdom
+6
Legendary actions
Heroic Charge
Umber can move up to his speed without provoking opportunity attacks and make one melee attack.
Unyielding Spirit
Umber can regain 20 hit points. This action can be used only once per encounter.
Crimson Wave
Umber unleashes a wave of crimson energy in a 30 ft. cone. Each creature must make a DC 16 Dexterity saving throw, taking 4d8 fire damage on a failed save, or half as much on a success.