
Character
Uss Picard-Ncc115629-X
In 2436, the Federation launched the USS Picard-NCC115629-X as a monument to an era of enlightenment that had nearly been lost. Named after the legendary captain whose diplomatic wisdom had reshaped the galaxy's understanding of peaceful coexistence, this massive Legacy Class vessel represented humanity's commitment to exploration without conquest. Built with revolutionary dual-hull separation capabilities and equipped with the most advanced defensive systems ever conceived, the ship was designed not as a weapon of war but as an ambassador to the unknown. Its four warp nacelles configuration granted unprecedented maneuverability through uncharted space, while its transphasic armor and Corbomite Reflection Shields made it nearly impervious to conventional attack. The integration of the KhajunIan Myzel Network—a living crystalline lattice harvested from the mystical super-Earth Khajuna—granted the vessel an extraordinary gift: the ability to navigate between alternate realities and resist assimilation by the Borg collective. When Commodore Tor-al-rasha K'helyr assumed command in 2451, she inherited not just a starship but a floating shrine to the principles of hope and understanding. The insectoid-mammalian commander, whose skin colour pheromone-based communication could bridge linguistic divides, proved to be the perfect steward for Admiral Picard's enduring legacy. Under her watchful guidance, the crew of 1,650 has continued the peaceful mission with unwavering dedication, their non-lethal weapons systems and precision targeting capabilities allowing them to disable threats without taking lives. From the moment K'helyr took the captain's chair, the USS Picard-NCC115629-X became a beacon of Federation values—a vessel that met every encounter with respect and curiosity, never naive but eternally hopeful. The ship's very existence serves as a reminder that true strength lies not in destructive power, but in the courage to extend an open hand to the cosmos and trust in the possibility of peace, while always being prepared and watchful, for whatever danger may arise. For the galaxy needed a new hope, a bridge between the people and to end cynicism , suffering and hopelessness. And the Ship delivered, on its continuing mission. For the REAL mission, was never to explore new worlds and new live - but to give mankind, the members of the federation and all species it met out there, a symbol, a hope and the idea that cooperation and coexistence was possible!
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 4 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Devasticus
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 4
Details
- Type
- Construct
- Alignment
- Neutral Good
- Size
- Gargantuan
- Armor class
- 20
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- Common, Telepathy, Khajunian
- Senses
- Darkvision 120 Tactical , Truesight 60 ft., Passive Perception 20
- Skills
- Persuasion, Insight, Technology, Navigation , Science , Engineering , Tactical
Biography
In 2436, the Federation launched the USS Picard-NCC115629-X as a monument to an era of enlightenment that had nearly been lost. Named after the legendary captain whose diplomatic wisdom had reshaped the galaxy's understanding of peaceful coexistence, this massive Legacy Class vessel represented humanity's commitment to exploration without conquest. Built with revolutionary dual-hull separation capabilities and equipped with the most advanced defensive systems ever conceived, the ship was designed not as a weapon of war but as an ambassador to the unknown. Its four warp nacelles configuration granted unprecedented maneuverability through uncharted space, while its transphasic armor and Corbomite Reflection Shields made it nearly impervious to conventional attack. The integration of the KhajunIan Myzel Network—a living crystalline lattice harvested from the mystical super-Earth Khajuna—granted the vessel an extraordinary gift: the ability to navigate between alternate realities and resist assimilation by the Borg collective. When Commodore Tor-al-rasha K'helyr assumed command in 2451, she inherited not just a starship but a floating shrine to the principles of hope and understanding. The insectoid-mammalian commander, whose skin colour pheromone-based communication could bridge linguistic divides, proved to be the perfect steward for Admiral Picard's enduring legacy. Under her watchful guidance, the crew of 1,650 has continued the peaceful mission with unwavering dedication, their non-lethal weapons systems and precision targeting capabilities allowing them to disable threats without taking lives. From the moment K'helyr took the captain's chair, the USS Picard-NCC115629-X became a beacon of Federation values—a vessel that met every encounter with respect and curiosity, never naive but eternally hopeful. The ship's very existence serves as a reminder that true strength lies not in destructive power, but in the courage to extend an open hand to the cosmos and trust in
Attributes
Strength
30, modifier 10
Dexterity
20, modifier 5
Constitution
28, modifier 9
Intelligence
25, modifier 7
Wisdom
22, modifier 6
Charisma
24, modifier 7
Actions
Multi-Role Separation
The ship can separate into two identical ships, each gaining +2 AC and 250 HP. When separated, divide the 20 phaser banks and 4 torpedo launchers between the two ships, with separate combat turns.
Transphasic Energy Burst
Release a wave of energy, dealing 8d10 force damage to all enemies within 60 ft. (DC 22 Dex save for half).
Polaron Phaser Disarm
Target one enemy ship within 500 ft. Disable ONE of their systems for 1 minute (DC 24 Con save to resist for every phaser attack involved separate).
Tholian Web Capture
Create a web that restrains a target for 1d6 minutes (DC 26 Str save to escape).
EMP Torpedo Launch
Fire an EMP torpedo, dealing 6d12 lightning damage in a 30 ft. radius (DC 22 Dex save for half). Note: the lightning damage disables the subsystems but it is never devastating to a ship. Ammo: 15
Gravitic Torpedo Barrage
Launch 4 gravitic torpedoes, each dealing 4d12+8 force damage to a target and restraining it for 1d4 rounds, if not passing a DC 25 CON and DEX saves. Ammo: 8
Phaser Salvo
Attack up to 4 targets within 10.000 miles distance with the phaser banks on the ship. Every attack has a +8 to hit bonus and deals 3d10 +6 energy damage. As you can't use any phaser bank more then once all 2 turns, you have to divide 20 banks tactically smart.
Tractor beam
Make a succesful wis save against the targets DEX or STR Stat(whatever is higher). If you pass, you can restrain the target and pull it with you. Limitation : this action has a radius limit of 8.000 miles.
Expand shields
Expand the ship's shields unto a nearby ally, transferring up to 200 pts shields to the ally. The shields will reduce their regeneration rate from usually 15 pts per round to a mere 8 pts and the AC of you drop by a -2.
Abilities
Transphasic Armor
Grants resistance to all damage types except Bio energy weapons and psychic.
Borg Resistance
Immune to being charmed, frightened, or assimilated. Has always the right to do a CON save roll against being hold, restrained or deactivated /stunned.
KhajunIan Myzel Network
Can teleport between alternate realities once per long rest, with a succesful Wisdom Check.
Corbomite Reflection
Reflects 50% of damage taken back to the attacker, as long as the ship's shields have energy.
Slipstream Drive
Traverse up to 5 times your normal max. Movement distance of 8.000 pts (80 light-years) within one round. (which means a minute here) You may transfer between different Quadrants within a couple of weeks with this.
Saving throws
strength
10
dexterity
5
intelligence
7
wisdom
6
constitution
9
charisma
7
Legendary actions
Reality Shift
Teleport to an alternate reality, avoiding all attacks until the start of its next turn.
Reflective Shield
Reflect 50% of damage taken back to the attacker for one round.
Ambassador's Call
Communicate with all creatures within 300 light years granting them advantage on their next saving throw.
Emergency energy
Use one of the normal actions listed here a second time within one round or make a movement again, despite having used your movement already. Alternatively recharge shields with a 65+3d20 energy boost. You take 2pts exhaustion.
Launch Delta Squadron
Launch your ships Delta Flyers, starting 6+1d3 separate tactical shuttles, with the following stats. Str 12,dex 25,wis 14,con 14. Hp:40,AC :17, 4 phaser banks, with 3d6+2 energy damage and 1 torpedo launcher, with 1d12+4 heat damage.
Damage resistances
radiant (70%)
Physical (90%)
cold (100%)
Force (60%)
Exotic (45%)
Damage immunities
poison
psychic
Condition immunities
charmed
frightened
paralyzed
stunned
Gallery



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