
Character
Vaelen Thorne
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Arcana, Investigation, Perception, History
Biography
Vaelen Thorne was once the youngest grand-artificer in the Collegium of Eternal Mechanics, a prodigy who viewed the universe as an intricate machine awaiting deconstruction and optimization. His obsession with bridging the gap between the material and immaterial realms led him to attempt the legendary Rift-Binding—a ritual designed to anchor void-energy into a mortal vessel for unlimited magical capacity. The ritual catastrophically failed, searing half his face with basalt corruption and replacing his left eye with an analytical construct he built during his agonizing recovery, forever changing how he perceived both magic and himself. Disillusioned with the Collegium's dogmatic refusal to acknowledge his revolutionary theories, Vaelen abandoned his prestigious position and became a mercenary, monetizing his unparalleled understanding of mana architecture and material transmutation. His true obsession, however, remains the Prime Engine—a mythical artifact rumored to be the original blueprint from which all magic was derived—which he believes will finally prove that divinity itself is merely engineering on a cosmic scale. Accompanied by three sentient brass scarabs he forged in the depths of his self-imposed exile, Vaelen travels the war-torn lands offering his services to anyone wealthy enough to afford his expertise, each contract bringing him closer to the relics and knowledge required to locate his white whale.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Athanor's Spine Strike
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 5 force damage.
Transmute Matter
As an action, choose a non-magical object within 30 ft. and transmute it, causing it to change into another non-magical material.
Void Disintegration
Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 4d8 necrotic damage and target must succeed on a DC 17 Constitution saving throw or be incapacitated until the end of its next turn.
Kinetic Shield Projection
As a bonus action, Vaelen can create a shield that grants +2 AC to himself or an ally within 30 ft. until the start of his next turn.
Rift-Binding Surge
Once per long rest, Vaelen can channel void energy to enhance his next spell, doubling its damage or effect.
Abilities
Void Energy Manipulation
Vaelen can siphon ambient magic, gaining advantage on spell-related checks.
Mechanical Insight
Vaelen has advantage on Intelligence (Investigation) checks related to constructs and machinery.
Saving throws
strength
+6
dexterity
+7
intelligence
+9
constitution
+8