Artwork for Vaelen Thorne

Character

Vaelen Thorne

Created by Shadow-flare

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Neutral
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Infernal, Celestial
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Arcana, Investigation, Perception, History

Biography

Vaelen Thorne was once the youngest grand-artificer in the Collegium of Eternal Mechanics, a prodigy who viewed the universe as an intricate machine awaiting deconstruction and optimization. His obsession with bridging the gap between the material and immaterial realms led him to attempt the legendary Rift-Binding—a ritual designed to anchor void-energy into a mortal vessel for unlimited magical capacity. The ritual catastrophically failed, searing half his face with basalt corruption and replacing his left eye with an analytical construct he built during his agonizing recovery, forever changing how he perceived both magic and himself. Disillusioned with the Collegium's dogmatic refusal to acknowledge his revolutionary theories, Vaelen abandoned his prestigious position and became a mercenary, monetizing his unparalleled understanding of mana architecture and material transmutation. His true obsession, however, remains the Prime Engine—a mythical artifact rumored to be the original blueprint from which all magic was derived—which he believes will finally prove that divinity itself is merely engineering on a cosmic scale. Accompanied by three sentient brass scarabs he forged in the depths of his self-imposed exile, Vaelen travels the war-torn lands offering his services to anyone wealthy enough to afford his expertise, each contract bringing him closer to the relics and knowledge required to locate his white whale.

Attributes

Strength

14, modifier +2

Dexterity

16, modifier +3

Constitution

18, modifier +4

Intelligence

20, modifier +5

Wisdom

12, modifier +1

Charisma

10, modifier +0

Actions

Athanor's Spine Strike

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d10 + 5 force damage.

Transmute Matter

As an action, choose a non-magical object within 30 ft. and transmute it, causing it to change into another non-magical material.

Void Disintegration

Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 4d8 necrotic damage and target must succeed on a DC 17 Constitution saving throw or be incapacitated until the end of its next turn.

Kinetic Shield Projection

As a bonus action, Vaelen can create a shield that grants +2 AC to himself or an ally within 30 ft. until the start of his next turn.

Rift-Binding Surge

Once per long rest, Vaelen can channel void energy to enhance his next spell, doubling its damage or effect.

Abilities

Void Energy Manipulation

Vaelen can siphon ambient magic, gaining advantage on spell-related checks.

Mechanical Insight

Vaelen has advantage on Intelligence (Investigation) checks related to constructs and machinery.

Saving throws

strength

+6

dexterity

+7

intelligence

+9

constitution

+8

Damage resistances

Necrotic

Poison