
Character
Van, A Father'S Duty
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Investigation, Perception, Insight
Biography
Van's world shattered the moment he witnessed the infernal bloom on the horizon—Queen Louise's final gambit, the Solarcide sphere, consuming King's Stand in cleansing fire to halt Moriah's relentless advance. His covert mission to infiltrate the vampire stronghold of Rosiskar had been meant to save his family, yet cruel fate had sent him away precisely when they needed him most, leaving him to watch his beloved kingdom burn from across the wasteland. The spy master, accustomed to reading shadows and unraveling conspiracies, found himself paralyzed by a grief so profound it threatened to unravel his very sanity, for his wife had chosen death over surrender, her sacrifice etched in flame across the night sky. Yet something deeper than despair anchors Van to the waking world—a father's unwavering conviction that his children, Filius and Olivia, somehow endured the inferno, that they were spirited away or sheltered by some miracle he cannot yet fathom. He haunts the corrupted streets of Rosiskar to the frosted pavement of Vale Peak, he searches each night, trading in whispers and rumors, his leather armor worn thin from endless searching, his sharp eyes hunting for any trace of his heirs among the displaced and desperate. Van's heart refuses to accept the alternative: that without his children, a man like him—a creature of shadows and secrets—would have no reason to cling to the light. Unknown to him, his conviction holds merit, for somewhere in the darkness beyond death's reach, his children draw breath and face trials of their own.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
16, modifier 3
Intelligence
16, modifier 3
Wisdom
15, modifier 2
Charisma
12, modifier 1
Actions
Shadow Strike
Make a melee attack with a dagger. On hit, deal 1d8 + 4 piercing damage and 2d6 sneak attack damage if the target is surprised.
Whispers of the Fallen
Choose one creature within 30 ft. to make a Wisdom saving throw (DC 15). On failure, they are frightened until the end of their next turn.
Cloak of Shadows
As a bonus action, become invisible until the start of your next turn or until you attack or cast a spell.
Tactical Retreat
Move up to half your speed without provoking opportunity attacks, allowing for strategic repositioning.
Abilities
Shadow's Embrace
Advantage on stealth checks in dim light or darkness.
Father's Resolve
Once per long rest, can reroll a failed saving throw.
Saving throws
strength
5
dexterity
8
intelligence
7
wisdom
5
Damage resistances
Poison
Necrotic
World connections