Artwork for Velquess The Umber-Eyed

Character

Velquess The Umber-Eyed

Created by Bobbyx

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Mermune
Alignment
Neutral
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Aquan, Common, Deep Speech
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 19
Skills
Perception, Stealth, Arcana, Insight

Biography

Velquess The Umber-Eyed is a enigmatic figure who emerged from the uncharted depths of the ocean over a century ago, their origins shrouded in mystery. Hailing from a hidden trench-dwelling faction of the Mermunes, Velquess was cast out, forced to wander the seas alone. Bearing a single copper chain with a shattered shell pendant, a relic from their former life, Velquess sought sanctuary in the coastal city of Aquarian. Though granted safe haven by the queen, Velquess remains an outsider, living in solitude within the forgotten quarter of Twilight Hollow. Venturing out only at night or during spiritual gatherings, they speak in riddles, their black, abyssal eyes reflecting the depths from which they came. Whispers spread of Velquess' ability to predict future events and calamities, leading some to believe they are a seer, while others suspect they may be a spy, scouting for an unknown force lurking beneath the ocean floor.

Attributes

Strength

14, modifier +2

Dexterity

18, modifier +4

Constitution

18, modifier +4

Intelligence

16, modifier +3

Wisdom

20, modifier +5

Charisma

22, modifier +6

Actions

Ink Cloud

As a bonus action, Velquess can create a cloud of ink in a 20-foot radius centered on themselves. The area is heavily obscured for 1 minute. Creatures within the cloud must succeed on a DC 16 Dexterity saving throw or be blinded until the end of their next turn.

Riddle of the Abyss

Velquess can cast the spell 'Divination' once per long rest, allowing them to ask a question regarding a specific event or situation. The answer is often cryptic and requires interpretation.

Shadow Strike

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.

Whispers of the Deep

Velquess can use their action to target one creature they can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or take 27 (6d8) psychic damage and be frightened until the end of its next turn.

Shattered Shell

Velquess can use their action to hurl their shattered shell pendant at a target within 60 feet. The target must make a DC 16 Dexterity saving throw, taking 22 (4d10) piercing damage on a failed save, or half as much damage on a successful one. This action can be used once per short rest.

Abilities

Dark Vision

Velquess can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.

Abyssal Insight

Velquess has advantage on Wisdom (Insight) checks and can sense the emotional state of creatures within 30 feet.

Saving throws

strength

+5

dexterity

+8

intelligence

+7

wisdom

+9

constitution

+8

charisma

+10

Damage resistances

Psychic

Necrotic

World connections

Appears in