
Character
Velquess The Umber-Eyed
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Mermune
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Aquan, Common, Deep Speech
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 19
- Skills
- Perception, Stealth, Arcana, Insight
Biography
Velquess The Umber-Eyed is a enigmatic figure who emerged from the uncharted depths of the ocean over a century ago, their origins shrouded in mystery. Hailing from a hidden trench-dwelling faction of the Mermunes, Velquess was cast out, forced to wander the seas alone. Bearing a single copper chain with a shattered shell pendant, a relic from their former life, Velquess sought sanctuary in the coastal city of Aquarian. Though granted safe haven by the queen, Velquess remains an outsider, living in solitude within the forgotten quarter of Twilight Hollow. Venturing out only at night or during spiritual gatherings, they speak in riddles, their black, abyssal eyes reflecting the depths from which they came. Whispers spread of Velquess' ability to predict future events and calamities, leading some to believe they are a seer, while others suspect they may be a spy, scouting for an unknown force lurking beneath the ocean floor.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
18, modifier +4
Intelligence
16, modifier +3
Wisdom
20, modifier +5
Charisma
22, modifier +6
Actions
Ink Cloud
As a bonus action, Velquess can create a cloud of ink in a 20-foot radius centered on themselves. The area is heavily obscured for 1 minute. Creatures within the cloud must succeed on a DC 16 Dexterity saving throw or be blinded until the end of their next turn.
Riddle of the Abyss
Velquess can cast the spell 'Divination' once per long rest, allowing them to ask a question regarding a specific event or situation. The answer is often cryptic and requires interpretation.
Shadow Strike
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.
Whispers of the Deep
Velquess can use their action to target one creature they can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or take 27 (6d8) psychic damage and be frightened until the end of its next turn.
Shattered Shell
Velquess can use their action to hurl their shattered shell pendant at a target within 60 feet. The target must make a DC 16 Dexterity saving throw, taking 22 (4d10) piercing damage on a failed save, or half as much damage on a successful one. This action can be used once per short rest.
Abilities
Dark Vision
Velquess can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
Abyssal Insight
Velquess has advantage on Wisdom (Insight) checks and can sense the emotional state of creatures within 30 feet.
Saving throws
strength
+5
dexterity
+8
intelligence
+7
wisdom
+9
constitution
+8
charisma
+10
Damage resistances
Psychic
Necrotic
World connections